foobarfoo Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-44, 2, D:1) a +0,+0 dagger (-40, 13, D:1) a +0,+0 club (-40, 14, D:1) a +2,+1 dagger a +0,+0 dagger (2, 22, D:1) a +0 chain mail (-20, 36, D:1) a dart (-33, 42, D:1) 2 throwing nets (2, 43, D:1) a +0,+0 dagger (-31, 45, D:1) a dart (-28, 45, D:1) a +0,+0 dagger (-9, 45, D:1) a +0,+0 club (-28, 46, D:1) 19 arrows (-22, 50, D:1) a +0,+0 short sword (-36, 61, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a +0,+0 hammer (10, 23, D:2) a +0,+0 club (41, 23, D:2) a +0,+0 whip (23, 31, D:2) a +0,+0 short sword (52, 31, D:2) a +2 robe (-6, 33, D:2) a +0,+0 club Level 3 of the Dungeon (-4, 9, D:3) a +0,+0 hand axe Level 4 of the Dungeon Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail Level 6 of the Dungeon Level 7 of the Dungeon Level 8 of the Dungeon [Shop] Ixel Eju's Antique Weapon Shop a +4,+0 halberd of freezing (132 gold) a +0,+0 crossbow (135 gold) a +2,+2 mace (99 gold) a +2,+0 hand axe (99 gold) a +0,+0 dire flail (132 gold) the cursed +1,+1 quarterstaff of Evil {crush, rF+ Stlth--} (297 gold) It inflicts extra damage upon your enemies. It protects you from fire. It makes you much less stealthy. It has a curse placed upon it. the +7,+5 war axe of the Spinneret {pain, Dex-1} (280 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-1). a +0,+0 broad axe (132 gold) [Shop] Hiestin's Distillery 2 potions of curing (44 gold) a potion of agility (27 gold) a potion of beneficial mutation (385 gold) a potion of heal wounds (33 gold) a potion of heal wounds (33 gold) [Shop] Rump's Antique Weapon Boutique a +0,+0 great sword (169 gold) a +0,+0 dire flail (104 gold) a +1,+1 falchion of freezing (78 gold) a +0,+0 cutlass (104 gold) a +0,+0 sling (39 gold) a +0,+0 dagger (52 gold) a +0,+0 quarterstaff (104 gold) a +2,+1 short sword of flaming (78 gold) a +2,+1 hand axe of distortion (78 gold) a +0,+0 club (26 gold) a +0,+0 whip (65 gold) a +2,+0 great sword of holy wrath (169 gold) a +3,+3 vampiric battleaxe (169 gold) the +4,+1 long sword "Shradis" {freeze, rElec} (221 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. a +2,+1 falchion of draining (78 gold) [Shop] Cepsot's General Store a potion of restore abilities (36 gold) 2 potions of might (60 gold) an uncursed ring of magical power (240 gold) a bread ration (52 gold) a potion of curing (24 gold) a scroll of enchant armour (90 gold) 27 stones (32 gold) a +5 ring of intelligence (494 gold) [Shop] Uclim's Antique Weapon Shoppe a +0,+0 spear (75 gold) the +6,+7 scythe of Craorgh {pain, +Fly Int+3 Stlth+} (200 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It lets you fly. It makes you much more stealthy. the +8,+6 halberd of Lycec {drain, Contam rN+ Str-3 Dex+3} (225 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. a +0,+0 long sword (87 gold) a +4,+5 battleaxe of distortion (162 gold) the cursed +3,-1 falchion "Hymnosap" {antimagic, rC+} (200 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It has a curse placed upon it. a +0,+0 short sword (75 gold) a +1,+2 trident (87 gold) a +1,+2 longbow (112 gold) a +0,+2 trident of dragon slaying (87 gold) (0, 0, D:8) 16 gold pieces (-1, 1, D:8) a +1,+2 war axe of flaming (-2, 2, D:8) 15 gold pieces (8, 24, D:8) a +0 blowgun Level 9 of the Dungeon (28, 41, D:9) a +0,+0 spear Level 10 of the Dungeon [Shop] Klilu's Armour Emporium a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 large shield of poison resistance (119 gold) the +2 leather armour "Noacsyf" {rElec rN+} (422 gold) It insulates you from electricity. It protects you from negative energy. a +0 scale mail (56 gold) a +1 pair of boots (133 gold) a +0 ring mail (56 gold) the +5 shield of Resistance {rF+ rC+ MR+} (785 gold) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +1 pair of boots of flying (231 gold) a +1 robe of the Archmagi (457 gold) a +0 chain mail (63 gold) a +0 plate armour (322 gold) Level 11 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 20 gold pieces (2, 3, Lair:1) 14 poisoned needles (-25, 5, Lair:1) a potion of haste 6 potions of curing 2 potions of flight 3 potions of restore abilities an ice cave (0, 0, IceCv) a poisoned tomahawk (0, 1, IceCv) a poisoned tomahawk (1, 1, IceCv) a poisoned tomahawk (-1, 2, IceCv) a poisoned tomahawk