fritzmikael the Dungeon (0, 50, D) a phial of floods (0, 51, D) a crystal ball of energy (1, 32, D) a +2 robe of magic resistance (1, 34, D) a fan of gales (1, 50, D) a +1 plate armour of cold resistance (1, 52, D) an uncursed staff of cold (2, 14, D) a +0 dire flail (2, 16, D) an uncursed staff of poison (2, 32, D) an uncursed amulet of guardian spirit (2, 50, D) a lamp of fire (2, 51, D) the +9 plate armour of Puinnel {Stlth+} It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the Tome of Ensnaring Battle Magic Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corona Hexes 1 no c - Throw Frost Conjuration/Ice 2 no d - Leda's Liquefaction Hexes/Earth 4 yes e - Bolt of Draining Conjuration/Necromancy 5 no f - Orb of Destruction Conjuration 7 yes (3, 15, D) a +0 leather armour of cold resistance (3, 16, D) a +0 long sword (3, 32, D) an uncursed amulet of rage (3, 34, D) the +1 broad axe of Zoiniffi {holy, Dex+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It makes you more stealthy. (3, 51, D) a phial of floods (3, 52, D) a +0 trident (3, 53, D) a +0 battleaxe (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 rapier (4, 19, D) a +0 trident (4, 33, D) a +2 scale mail of cold resistance (4, 34, D) a scarf of resistance (4, 50, D) a +2 hand crossbow of flaming (4, 51, D) a Grand Grimoire (4, 52, D) a +3 hand crossbow of flaming (4, 54, D) a cursed -1 morningstar (unseen) (5, 15, D) a +0 rapier (5, 16, D) a lightning rod (4/4) (5, 19, D) a +0 trident (unseen) (5, 33, D) a +4 whip of pain (5, 34, D) a lightning rod (4/4) (5, 50, D) a +2 robe of positive energy (5, 52, D) an uncursed staff of energy (5, 53, D) a +0 hand axe (5, 54, D) a +0 scimitar (unseen) (5, 56, D) a +0 scimitar (unseen) (6, 14, D) a +0 short sword (6, 16, D) a +3 flail of protection (still there?) a +2 scale mail of fire resistance (still there?) (6, 18, D) a cursed -3 halberd (unseen) (6, 19, D) a +0 trident (unseen) (6, 32, D) a Necronomicon (6, 33, D) the +9 mace of Xeovic {freeze, Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). (6, 34, D) the +9 mace of Insomnia {flame, +Blink rElec rC+++ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. It lets you blink. (6, 50, D) an uncursed staff of cold (6, 51, D) a +0 short sword (6, 52, D) a +0 short sword an uncursed staff of energy (6, 53, D) a +1 great mace of venom (unseen) (6, 54, D) a +0 scimitar (unseen) (6, 55, D) a +0 halberd (6, 56, D) a +0 trident (unseen) (7, 16, D) a crystal ball of energy (7, 17, D) a +2 morningstar of freezing (unseen) (7, 18, D) a +5 long sword of electrocution (unseen) (7, 20, D) a +0 trident (still there?) a +0 halberd (still there?) (7, 21, D) the +4 rapier of Cataclysm {drain, *Drain rC++ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from cold. It causes draining when unequipped. (unseen) (7, 32, D) a fan of gales (7, 33, D) a book of Necromancy (7, 34, D) an uncursed staff of energy (7, 50, D) a +0 rapier (7, 51, D) Sif Muna's Grimoire of Assistive Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Regeneration Charms/Necromancy 3 no c - Stone Arrow Conjuration/Earth 3 yes d - Excruciating Wounds Charms/Necromancy 5 no e - Ring of Flames Charms/Fire 7 no (7, 52, D) a +0 long sword a +4 scimitar of electrocution (7, 55, D) a +2 eveningstar of holy wrath (unseen) (7, 56, D) a +0 short sword (7, 57, D) a +0 halberd (unseen) (7, 58, D) a +0 cloak (8, 14, D) a manual of Bows (8, 15, D) a +0 trident (8, 16, D) a +1 long sword of freezing (8, 19, D) a +0 flail (8, 20, D) a +3 glaive of venom (8, 21, D) a +0 dire flail (unseen) (8, 22, D) a +2 great sword (unseen) (8, 23, D) a +0 falchion of electrocution (unseen) (8, 33, D) a +2 hunting sling of flaming (8, 34, D) Xemov's Guide on Warped Malediction Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Blink Translocation 2 no d - Inner Flame Hexes/Fire 3 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Disjunction Translocation 8 no (8, 50, D) a +0 broad axe (8, 51, D) an uncursed staff of air (8, 52, D) a +0 trident a +2 arbalest of velocity (8, 53, D) a +0 flail (unseen) (8, 55, D) a +0 hand axe of venom a +1 scimitar of electrocution (8, 56, D) a +1 cloak a +0 dagger a +0 cloak (8, 57, D) a +0 cloak a +0 long sword a +0 cloak a +0 shield (8, 58, D) a +0 hand axe (9, 14, D) a book of Cantrips (9, 15, D) a +3 plate armour of poison resistance (9, 16, D) a +0 flail (9, 19, D) a cursed -1 battleaxe (unseen) (9, 20, D) a +0 halberd (unseen) (9, 21, D) a +0 short sword a +0 war axe a +0 cloak a +0 large shield a +0 cloak (9, 33, D) a book of Burglary (9, 34, D) a book of Changes (9, 50, D) a +2 robe of cold resistance (9, 53, D) a +0 battleaxe a +0 cloak (9, 55, D) a +0 short sword (still there?) a +0 glaive (still there?) (9, 56, D) a +0 cloak (unseen) (9, 57, D) a +0 dire flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of conjuration (10, 15, D) a +1 hunting sling of freezing (10, 16, D) a +1 dagger of venom (10, 20, D) a +0 halberd (unseen) (10, 21, D) a +0 long sword (unseen) (10, 22, D) a cursed -1 battleaxe (still there?) a +0 mace of holy wrath (still there?) (10, 23, D) a +0 mace (unseen) (10, 32, D) a +2 shortbow of freezing (10, 33, D) a book of Maledictions (10, 34, D) a book of Annihilations (10, 42, D) (unseen) (10, 50, D) an uncursed staff of summoning (10, 51, D) an uncursed staff of air (10, 52, D) the cursed +3 lajatang of Fortitude {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. (10, 53, D) a +0 scimitar (10, 55, D) a +0 scimitar (unseen) (10, 56, D) a +0 glaive (10, 57, D) a +0 whip (unseen) (10, 58, D) a +0 long sword (unseen) (10, 59, D) a +0 battleaxe (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +0 shield a +0 scale mail (11, 16, D) an uncursed staff of cold (11, 20, D) a +0 hand axe of freezing (11, 32, D) a +2 long sword of flaming (11, 33, D) the cursed +0 robe of the Moneychanger {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. (11, 34, D) a book of Annihilations (11, 50, D) a book of the Tempests (11, 51, D) The Lost Secrets of Wizardry Spells Type Level Known a - Ring of Flames Charms/Fire 7 no b - Spellforged Servitor Conjuration/Summoning 7 yes c - Orb of Destruction Conjuration 7 yes d - Dragon Form Transmutation 7 no (11, 52, D) a +0 halberd (still there?) a +1 hunting sling of velocity (still there?) (11, 54, D) the +10 whip of Winter {protect, MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your magic capacity (+9). (unseen) (11, 58, D) a +4 mace of draining (unseen) (12, 14, D) a lamp of fire (12, 15, D) a phial of floods (12, 24, D) a +0 dagger (unseen) (12, 32, D) an uncursed staff of earth (12, 33, D) a +2 ring mail of cold resistance (12, 34, D) a +0 halberd of flaming (12, 50, D) a +0 dagger (13, 33, D) an uncursed staff of power (13, 34, D) the +2 leather armour of the Carpenter {rElec Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (13, 50, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (13, 51, D) the Grimoire of Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 yes c - Lee's Rapid Deconstruction Earth 5 no d - Statue Form Transmutation/Earth 6 no (13, 52, D) a book of Changes (13, 53, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. a +6 ring of strength an uncursed ring of protection from magic the ring "Utukhlely" {+Fly rPois rF+} [ring of flight] It protects you from fire. It protects you from poison. It lets you fly. an uncursed ring of magical power (13, 58, D) a +0 rapier (unseen) (14, 50, D) an uncursed staff of wizardry (14, 51, D) a book of Necromancy (14, 52, D) an uncursed staff of summoning (18, 48, D) Sif Muna's Incunabulum of Shifting Self-Knowledge Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Irradiate Conjuration/Transmutation 5 no c - Iskenderun's Battlesphere Conjuration/Charms 5 yes d - Dragon Form Transmutation 7 no (18, 49, D) the +8 dagger of Purpose {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). (18, 50, D) a manual of Necromancy (19, 0, D) an uncursed staff of fire (19, 1, D) an uncursed staff of earth (19, 16, D) a cursed staff of conjuration (19, 32, D) a +3 battleaxe of electrocution (19, 33, D) the +9 trident of Death's Door {flame, rF+ rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It protects you from cold. (19, 48, D) the cursed +1 war axe of the Sun {pain, MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 49, D) a +2 robe (19, 50, D) an uncursed ring of flight (20, 0, D) the +1 chain mail of the Tired Cities {+Inv rF+ Regen+} It protects you from fire. It lets you turn invisible. It increases your rate of regeneration. (20, 1, D) an uncursed ring of magical power (20, 16, D) a +3 ring of dexterity (20, 17, D) an uncursed ring of ice (20, 32, D) a manual of Maces & Flails (20, 33, D) a +0 leather armour of fire resistance (20, 48, D) a +4 shortbow of flaming (20, 50, D) an uncursed ring of protection from cold (21, 2, D) a +0 war axe (unseen) (21, 3, D) a +0 great sword (unseen) (21, 4, D) a +0 battleaxe (unseen) (21, 16, D) the ring "Muceip" {Fire Str+3 Int+6 Dex-5} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. (21, 17, D) a book of Minor Magic (21, 32, D) an uncursed staff of fire (21, 33, D) an uncursed staff of death (21, 34, D) a +3 morningstar of draining (21, 48, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (21, 49, D) an uncursed ring of wizardry (21, 50, D) a +2 buckler of reflection (22, 0, D) an uncursed ring of see invisible (22, 1, D) a bolt (still there?) an uncursed staff of poison (still there?) (22, 2, D) 4 large rocks (22, 4, D) a +0 war axe (unseen) (22, 5, D) a +0 dire flail (unseen) (22, 6, D) 6 large rocks (unseen) (22, 16, D) a cursed -2 ring of intelligence (22, 17, D) the ring "Dupes" {rC+ rN+ Int-2 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (-2). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (22, 32, D) the +9 hand crossbow of the Many Continents {elec, Fragile MR- Str+5 Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (22, 33, D) the +2 plate armour of Saucaxt {Int+2 Dex+3 Stlth+} It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. (22, 48, D) a book of Maledictions (22, 49, D) a +1 great sword of flaming (22, 50, D) a +1 battleaxe of freezing (still there?) the +6 whip of the Hills {elec, *Corrode +Fly Str+6 Int+4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your intelligence (+4). It lets you fly. It may corrode you when you take damage. (23, 0, D) the +9 quarterstaff "Bighyagu" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (23, 1, D) a +0 battleaxe a +2 shortbow of freezing a +0 plate armour a +5 war axe of venom (23, 2, D) a +0 arbalest 22 bolts (23, 3, D) a +3 arbalest 17 bolts (23, 4, D) a +0 great mace a +0 plate armour (23, 16, D) the ring "Jeenida" {*Contam +Fly rN+ Dex+3} [ring of flight] It affects your dexterity (+3). It protects you from negative energy. It lets you fly. It causes magical contamination when unequipped. (23, 17, D) an uncursed ring of see invisible (23, 18, D) an uncursed staff of power (23, 32, D) a lamp of fire (23, 33, D) a +2 great mace of protection (23, 34, D) a +4 ring of dexterity (23, 36, D) a +1 battleaxe of freezing (23, 48, D) a +2 shield of protection (23, 49, D) the cursed -2 cloak "Plog" {Int+2 Dex+6} It affects your intelligence (+2). It affects your dexterity (+6). It has a curse placed upon it. (23, 50, D) 4 large rocks (still there?) an uncursed staff of earth (still there?) (23, 51, D) the +11 spear "Hyujak" {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (23, 52, D) a +1 battleaxe of freezing (unseen) (23, 59, D) 4 large rocks (24, 0, D) an uncursed amulet of guardian spirit (24, 1, D) an uncursed staff of wizardry (24, 2, D) a +0 dire flail (unseen) (24, 3, D) a +0 war axe a +0 chain mail (24, 4, D) a +1 glaive (unseen) (24, 6, D) a cursed +0 long sword (unseen) (24, 16, D) a +2 lajatang of speed (24, 17, D) an uncursed staff of power (24, 18, D) an uncursed amulet of rage (24, 32, D) a +3 arbalest of freezing (24, 33, D) a +2 scale mail of poison resistance (24, 34, D) a book of the Tempests (24, 48, D) a crystal ball of energy (24, 49, D) a +1 short sword of venom (24, 50, D) a +1 glaive of venom (24, 51, D) a +0 dire flail (unseen) (25, 1, D) the +2 ring mail of Gozag's Benevolence {rPois Dex+5} It affects your dexterity (+5). It protects you from poison. (25, 2, D) a +0 great sword a +0 chain mail (25, 3, D) the +4 war axe "Yfaadd" {chop, rN+++ MP+9 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you more stealthy. a +0 chain mail (25, 4, D) a +0 battleaxe (unseen) (25, 5, D) a +0 war axe (unseen) (25, 16, D) a +1 mace of draining (25, 17, D) a +4 battleaxe of flaming (25, 18, D) the +1 great sword "Transmigrator" {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (25, 32, D) a +1 scimitar of electrocution (25, 34, D) an uncursed staff of fire (25, 35, D) a +0 battleaxe of freezing (unseen) (25, 48, D) an uncursed staff of summoning (25, 49, D) a scarf of spirit shield (25, 50, D) 3 large rocks (still there?) a +1 plate armour of cold resistance (still there?) (25, 51, D) 6 large rocks (25, 52, D) a +0 great sword of flaming (26, 1, D) the +7 spear "Orb Guardian's Regret" {freeze, *Drain rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It causes draining when unequipped. (26, 3, D) +0 shadow dragon scales (26, 16, D) a cursed ring of attention (26, 17, D) a +2 bardiche of freezing (26, 32, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (26, 33, D) a fan of gales (26, 34, D) a fan of gales (26, 36, D) a +1 battleaxe of freezing (26, 48, D) the +3 hunting sling of Adwylifu {venom, +Fly MR+++ Int-4 Dex-3} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you fly. (26, 50, D) the Almanac of the Disturbing Yaks Spells Type Level Known a - Agony Necromancy 5 no b - Deflect Missiles Charms/Air 6 no c - Tornado Air 9 no (26, 51, D) 5 large rocks (26, 54, D) a +2 great sword of flaming a +0 battleaxe of freezing (26, 55, D) a +0 great mace a +3 dire flail (27, 1, D) a +2 crystal plate armour (27, 17, D) a +1 great sword of draining (27, 32, D) a book of Necromancy (27, 33, D) an uncursed staff of cold (27, 34, D) the +8 mace of Zonoup {freeze, rN+++ Str+5 Dex+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+4). It renders you almost immune to negative energy. It makes you less stealthy. (27, 50, D) a +2 fustibalus of freezing (27, 51, D) a +0 battleaxe of freezing (unseen) (27, 55, D) a +3 great sword of flaming (still there?) 4 large rocks (still there?) (28, 0, D) a +0 war axe (28, 1, D) a book of Transfigurations (28, 16, D) an uncursed ring of flight (28, 17, D) a +2 halberd of venom (28, 33, D) a +2 leather armour of fire resistance (28, 48, D) a +2 robe of cold resistance (28, 49, D) the +4 plate armour of Decompression {rF+} It protects you from fire. (28, 50, D) a lightning rod (4/4) (28, 51, D) 6 large rocks (unseen) (28, 52, D) a +0 dire flail (unseen) (28, 53, D) a +1 great sword of flaming (unseen) (28, 56, D) a +0 dire flail (unseen) (28, 57, D) a +1 great sword of flaming (unseen) (28, 59, D) a large rock (29, 0, D) the cursed +0 rapier of the Spinneret {venom, +Inv SInv Stlth+} It poisons the flesh of those it strikes. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (29, 1, D) a book of Geomancy (29, 16, D) the +6 flail "Jellybane" {venom, rC+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. (29, 17, D) a +0 scale mail of positive energy (29, 32, D) an uncursed ring of magical power (29, 33, D) an uncursed staff of death (29, 48, D) an uncursed staff of death (29, 49, D) a +0 scimitar of electrocution (29, 50, D) a +0 dire flail (still there?) an uncursed amulet of rage (still there?) (29, 54, D) a +2 battleaxe of freezing (29, 55, D) 2 large rocks (29, 57, D) 3 large rocks (30, 48, D) An Early Guide to Rites and Rhymes Spells Type Level Known a - Airstrike Air 4 no b - Iskenderun's Mystic Blast Conjuration 4 no c - Throw Icicle Conjuration/Ice 4 no d - Fulminant Prism Conjuration/Hexes 4 no e - Leda's Liquefaction Hexes/Earth 4 yes f - Summon Lightning Spire Summoning/Air 4 no (30, 49, D) a fan of gales (30, 50, D) a +0 antimagic quarterstaff (30, 51, D) 2 large rocks (30, 53, D) a +0 dire flail (unseen) (30, 56, D) a large rock (30, 57, D) a +0 great sword of flaming (31, 48, D) a +1 hunting sling of freezing (31, 49, D) a +0 shortbow of flaming (31, 50, D) the Grimoire of the Birds and Earth Spells Type Level Known a - Sandblast Earth 1 no b - Airstrike Air 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Lee's Rapid Deconstruction Earth 5 no e - Iron Shot Conjuration/Earth 6 yes (31, 51, D) a cursed +0 dire flail (still there?) a large rock (still there?) (31, 52, D) 4 large rocks (31, 55, D) 3 large rocks (32, 48, D) a +2 glaive of chopping (32, 49, D) an uncursed staff of conjuration (32, 50, D) 4 large rocks (still there?) a large rock (still there?) (33, 48, D) a +1 plate armour of cold resistance (33, 49, D) a book of Beasts (33, 50, D) an uncursed staff of fire (34, 28, D) a +0 short sword of electrocution (34, 49, D) a crystal ball of energy (34, 50, D) the +10 rapier of Yheck {elec, rF+ rC- Str+2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (34, 52, D) 4 large rocks (35, 0, D) a +2 mace of crushing (35, 14, D) a +1 arbalest of flaming (35, 28, D) a lightning rod (4/4) (35, 29, D) Sif Muna's Incunabulum of Freezing Toxins Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Spider Form Transmutation/Poison 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Olgreb's Toxic Radiance Poison 4 no e - Simulacrum Ice/Necromancy 6 no (36, 1, D) the ring of the Shining Light {MR++ rCorr Dex-2 SInv} [ring of resist corrosion] It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (36, 14, D) the cursed +2 broad axe of Maoniam {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It has a curse placed upon it. (36, 15, D) the Guide on Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Inner Flame Hexes/Fire 3 no d - Cause Fear Hexes 4 no e - Summon Mana Viper Hexes/Summoning 5 no f - Yara's Violent Unravelling Hexes/Transmutation 5 no (36, 28, D) a book of Debilitation (36, 38, D) a +0 battleaxe a +0 flail (37, 0, D) the ring of the Magpie {AC+4 Dex+6} [ring of protection] It affects your AC (+4). It affects your dexterity (+6). (37, 1, D) a +2 ring of evasion (37, 14, D) an uncursed ring of magical power (37, 15, D) an uncursed staff of air (37, 28, D) a +7 arbalest (37, 29, D) a +5 hand axe of flaming (37, 36, D) a +0 scimitar (37, 37, D) a +0 halberd (37, 38, D) the +1 rapier "Attaupa" {pierce, +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. a +0 flail a +0 hand axe (37, 39, D) a +0 dire flail (38, 0, D) a +2 hunting sling of freezing (38, 1, D) a +0 hand crossbow of flaming (38, 14, D) a +2 scale mail of fire resistance (38, 15, D) a +0 trident of venom (38, 29, D) a +7 war axe of venom (38, 37, D) a +0 flail (38, 38, D) a +0 battleaxe (unseen) (38, 48, D) a +1 great sword of flaming (38, 49, D) an uncursed staff of poison (38, 50, D) a book of Alchemy (39, 0, D) a +1 buckler of reflection (39, 1, D) a +0 ring mail of cold resistance (39, 7, D) (unseen) (39, 14, D) a +0 trident of piercing (39, 15, D) the +4 ring mail of Fedhas's Outrage {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (39, 28, D) a book of Ice (39, 29, D) a book of Transfigurations (39, 36, D) a +0 long sword (39, 37, D) a +0 glaive a +2 demon blade of venom (39, 38, D) a +0 hand axe (unseen) (39, 39, D) a +0 scimitar (39, 49, D) a +2 cloak of poison resistance (39, 50, D) a fan of gales (40, 0, D) a lightning rod (4/4) (40, 1, D) the +3 fire dragon scales "Ylaab" {rElec rF++ rC- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (40, 14, D) the amulet of Virtue {Faith rPois} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. (40, 15, D) Kagedd's Guide on Heat and Malediction Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Spray Conjuration/Hexes 3 no c - Tukima's Dance Hexes 3 no d - Inner Flame Hexes/Fire 3 no e - Summon Mana Viper Hexes/Summoning 5 no (40, 28, D) a +0 hand axe (40, 38, D) the +7 dagger of the Hundredfold People {drain, Str+3 Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. (40, 48, D) a +1 plate armour of poison resistance (40, 50, D) a sack of spiders (41, 0, D) a +1 robe (41, 1, D) a cursed ring of attention (41, 14, D) a book of Power (41, 15, D) a +1 plate armour of poison resistance (41, 28, D) a lightning rod (4/4) (41, 29, D) an uncursed staff of summoning (41, 48, D) the +4 hunting sling of Prudence {freeze, rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. (41, 49, D) a sack of spiders (41, 50, D) a cursed staff of earth (42, 0, D) a +1 dagger of flaming (42, 1, D) a +1 spear of flaming (42, 14, D) an uncursed staff of cold (42, 15, D) a +1 robe of cold resistance (42, 28, D) a +0 short sword (42, 29, D) a +2 falchion of flaming (42, 48, D) a +1 arbalest of flaming (42, 49, D) a +0 demon whip (42, 50, D) a book of Death (43, 14, D) a +1 chain mail of cold resistance (43, 15, D) an uncursed staff of wizardry (43, 28, D) a +0 short sword of freezing (43, 29, D) a fan of gales (43, 48, D) a +1 trident of protection (43, 49, D) an uncursed ring of flight (43, 50, D) an uncursed staff of earth (43, 51, D) a +1 great sword of flaming (43, 56, D) a +4 great mace of crushing (43, 57, D) a +2 great sword of flaming (unseen) (44, 28, D) a +4 flail of protection (44, 48, D) the Volume of Venomous Stolen Souls Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Sublimation of Blood Necromancy 2 no c - Vampiric Draining Necromancy 3 no d - Spider Form Transmutation/Poison 3 no e - Agony Necromancy 5 no f - Death Channel Necromancy 6 no (44, 49, D) a lightning rod (4/4) (44, 50, D) the cursed +1 mace "Xiluveig" {elec, rPois Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It protects you from poison. It has a curse placed upon it. (44, 56, D) a +3 scimitar of flaming (unseen) (44, 57, D) a +1 great sword of flaming (unseen) (45, 50, D) a book of Enchantments (45, 51, D) a +0 scimitar of flaming (46, 48, D) an uncursed staff of fire (46, 50, D) a book of Maledictions (46, 51, D) a +5 longbow of velocity (46, 58, D) a +0 demon whip (47, 49, D) a book of Cantrips (47, 54, D) a +2 scimitar of flaming (unseen) (47, 56, D) a +1 demon whip of draining (47, 58, D) a +0 demon whip (unseen) (47, 59, D) a +2 great sword of flaming (still there?) a hell hog corpse (still there?) (48, 48, D) a +1 crystal plate armour (48, 49, D) an uncursed staff of death (48, 50, D) an uncursed staff of fire (48, 51, D) a fan of gales (48, 58, D) a +1 scimitar of flaming (unseen) (48, 59, D) a +1 scimitar of flaming (unseen) (48, 60, D) a hell hound corpse (49, 0, D) an uncursed staff of cold (49, 1, D) a +2 ring of dexterity (49, 12, D) a +0 falchion of electrocution (49, 24, D) a lightning rod (4/4) (49, 37, D) the Incunabulum of Arcane Weapons and the Mountains Spells Type Level Known a - Magic Dart Conjuration 1 no b - Flame Tongue Conjuration/Fire 1 no c - Throw Frost Conjuration/Ice 2 no d - Passwall Transmutation/Earth 2 no e - Throw Icicle Conjuration/Ice 4 no f - Orb of Destruction Conjuration 7 yes (49, 48, D) the +2 buckler of Elitism {rC++ MP+9 Int+2 Dex-5} It affects your intelligence (+2). It affects your dexterity (-5). It greatly protects you from cold. It affects your magic capacity (+9). (49, 49, D) a +2 scimitar of flaming (49, 57, D) a +2 morningstar of protection (49, 65, D) a hell hound corpse (50, 0, D) an uncursed staff of power (50, 1, D) the +6 chain mail "Weac" {-Cast rN+ Dex+7 Stlth+} It affects your dexterity (+7). It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (50, 12, D) a +1 dire flail of protection (50, 24, D) a fan of gales (50, 25, D) a book of Fire (50, 36, D) a +4 dagger of venom (50, 37, D) a phial of floods (50, 44, D) the cursed +1 flail "Niheghap" {holy, MR++ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 48, D) the +1 chain mail of Dicw {*Contam rElec rN+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (50, 49, D) a +2 demon whip of draining (51, 1, D) the cursed +0 plate armour of the Sun {*Drain rF+ Str+5} It affects your strength (+5). It protects you from fire. It causes draining when unequipped. It has a curse placed upon it. (51, 12, D) a manual of Maces & Flails (51, 13, D) a crystal ball of energy (51, 24, D) a +3 giant spiked club (51, 25, D) a +2 quarterstaff of speed (51, 37, D) a +0 war axe a +1 flail of crushing (51, 48, D) a +5 short sword of draining (51, 49, D) a lamp of fire (51, 50, D) a +2 morningstar of holy wrath (51, 56, D) a +4 demon whip of electrocution (unseen) (52, 1, D) a +6 ring of strength a +0 war axe (52, 5, D) a +3 trident of freezing a +0 robe (52, 12, D) the +4 quarterstaff of the Twelve Lies {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (52, 13, D) a Young Poisoner's Handbook (52, 24, D) the amulet of Luxatudd {*Drain rElec rN+++ Regen+ SInv} [amulet of regeneration] It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. It increases your rate of regeneration. It causes draining when unequipped. the amulet "Boggio" {Regen+ Slay+3} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (52, 25, D) an uncursed staff of air (52, 36, D) an uncursed staff of air (52, 37, D) a cursed amulet of inaccuracy (52, 42, D) a +0 halberd (unseen) (52, 48, D) an uncursed staff of conjuration (52, 50, D) a +2 demon whip of venom (53, 0, D) an uncursed amulet of regeneration (53, 12, D) the Grimoire of Moulding and Venom Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Beastly Appendage Transmutation 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ice Form Ice/Transmutation 4 no e - Irradiate Conjuration/Transmutation 5 no f - Statue Form Transmutation/Earth 6 no (53, 13, D) an uncursed staff of energy (53, 24, D) a phial of floods (53, 25, D) the +2 ring mail of Generosity {rPois} It protects you from poison. (53, 36, D) an uncursed staff of air (53, 37, D) a +0 whip (53, 48, D) a fan of gales (53, 49, D) the Guide on the Ashen Traveller Spells Type Level Known a - Sandblast Earth 1 no b - Apportation Translocation 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Stone Arrow Conjuration/Earth 3 yes e - Portal Projectile Hexes/Translocation 3 no f - Passage of Golubria Translocation 4 no g - Dispersal Translocation 6 no (53, 50, D) a +1 demon whip of venom (54, 0, D) a +4 lajatang of pain (54, 12, D) an uncursed staff of wizardry (54, 13, D) an uncursed staff of summoning (54, 24, D) a +3 leather armour of magic resistance (54, 25, D) a +1 short sword of venom (54, 36, D) the ring of Atzoa {rN+ Str-3 Int+5 SInv} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+5). It protects you from negative energy. It lets you see invisible. (54, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (55, 0, D) a book of Changes (55, 1, D) a +1 antimagic spear (55, 12, D) a +3 hand crossbow of flaming (55, 13, D) an uncursed staff of conjuration (55, 24, D) a crystal ball of energy (59, 36, D) an uncursed staff of cold (59, 37, D) the Compendium of the Dislocated Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Gell's Gravitas Translocation 3 no c - Passage of Golubria Translocation 4 no d - Summon Forest Summoning/Translocation 5 yes e - Malign Gateway Summoning/Translocation 7 no (59, 39, D) a +0 shortbow (unseen) (59, 40, D) a +0 arbalest 13 bolts (60, 36, D) the +3 leather armour "Igiann" {rElec rC- Str+3} It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. (60, 37, D) a book of the Tempests (60, 40, D) a +0 arbalest 9 bolts (60, 41, D) a +0 shortbow (unseen) (61, 0, D) the +9 short sword of the People {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (61, 8, D) an uncursed staff of earth (61, 16, D) a book of Unlife (61, 26, D) an uncursed ring of ice (61, 37, D) a +4 scale mail of cold resistance (61, 38, D) a +0 shortbow 15 arrows (61, 39, D) a +0 arbalest an uncursed staff of energy 18 bolts (61, 40, D) a +0 arbalest 26 bolts (61, 41, D) 2 bolts 4 arrows (61, 42, D) 4 arrows (61, 43, D) 2 bolts 2 arrows (61, 44, D) 2 bolts 2 arrows (62, 16, D) a +0 long sword (62, 17, D) Molaliho's Incunabulum of Ashen Lightness Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 yes d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Leda's Liquefaction Hexes/Earth 4 yes f - Lightning Bolt Conjuration/Air 5 no (62, 19, D) the +9 glaive of Heogutt {freeze, Dex+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you more stealthy. (62, 20, D) a +0 long sword (62, 21, D) a cursed -1 scimitar (62, 26, D) a +5 hand crossbow of flaming (62, 27, D) a +7 giant spiked club (62, 39, D) a +0 shortbow (unseen) (62, 40, D) a cursed +0 arbalest (unseen) (62, 41, D) a +1 spear of venom (unseen) (63, 8, D) an uncursed staff of conjuration (63, 11, D) a +0 flail (63, 12, D) a +0 short sword (unseen) (63, 16, D) an uncursed staff of earth (63, 17, D) the +1 glaive "Tuonouca" {drain, *Corrode rPois Dex+8 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It protects you from poison. It may corrode you when you take damage. It makes you less stealthy. a book of Conjurations (63, 20, D) a +2 rapier of venom a +0 leather armour (63, 27, D) a +0 spear (63, 32, D) a +0 quarterstaff a +0 robe (63, 37, D) an uncursed ring of poison resistance (64, 16, D) a +0 long sword (64, 17, D) a +1 plate armour of magic resistance (64, 26, D) a lightning rod (4/4) (64, 27, D) a +2 ring mail of cold resistance (64, 32, D) the cursed +0 hand axe of the Onslaught {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. It has a curse placed upon it. (64, 33, D) a +0 quarterstaff (unseen) (64, 63, D) a +0 hunting sling (unseen) (65, 26, D) the +9 hunting sling of Lies {venom, MP+9 Str+4 Stlth-} It poisons the ammo it fires. It affects your strength (+4). It affects your magic capacity (+9). It makes you less stealthy. (65, 59, D) a sling bullet (65, 65, D) a +0 great sword of flaming (unseen) (66, 63, D) a wind drake corpse (66, 65, D) an uncursed staff of conjuration (unseen) (67, 65, D) a +0 war axe (unseen) (68, 0, D) the Tome of the Six Stars Spells Type Level Known a - Shock Conjuration/Air 1 no b - Stone Arrow Conjuration/Earth 3 yes c - Summon Lightning Spire Summoning/Air 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Freezing Cloud Conjuration/Ice/Air 6 no (69, 0, D) an uncursed staff of earth (69, 3, D) a +2 whip of electrocution (69, 36, D) a +2 plate armour of fire resistance (70, 9, D) a +0 short sword (70, 10, D) a +0 hand axe (70, 11, D) a +1 great sword of slicing (unseen) (70, 36, D) a book of Geomancy (70, 37, D) +0 ice dragon scales (70, 38, D) 5 large rocks (70, 41, D) the +4 hand axe of Blood-Lust {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). 8 boomerangs (71, 10, D) a +0 club 4 boomerangs of dispersal a +0 scale mail (71, 16, D) a +0 vampiric spear (71, 17, D) an uncursed staff of poison (71, 26, D) an uncursed ring of ice (71, 30, D) an uncursed staff of power (71, 36, D) a book of the Dragon (71, 37, D) a +0 trident (71, 41, D) a +4 whip of venom a +0 trident (71, 43, D) a large rock a throwing net (72, 10, D) a +0 dagger a +0 robe (72, 12, D) a +0 dagger (unseen) (72, 17, D) a +2 flail of protection (72, 19, D) a +0 halberd (72, 27, D) the Collected Works on Attacks Spells Type Level Known a - Shock Conjuration/Air 1 no b - Throw Flame Conjuration/Fire 2 no c - Static Discharge Conjuration/Air 3 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Bolt of Fire Conjuration/Fire 6 no (72, 41, D) 8 large rocks (73, 1, D) a book of Minor Magic (73, 3, D) a +0 dagger (unseen) (73, 16, D) a book of Burglary (73, 26, D) a +4 short sword of speed (73, 36, D) a +0 trident (73, 41, D) a cursed +0 trident (unseen) (73, 58, D) a chunk of flesh (74, 3, D) a +0 short sword (75, 1, D) the cursed +1 ring mail of the Tormentor {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it.