Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 14874336900277191622 32 gildax the Charlatan (level 3, 0/25 HPs) Began as a Djinni Wanderer on Sept 12, 2023. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:08 (1179 turns). gildax the Charlatan (Djinni Wanderer) Turns: 1179, Time: 00:05:09 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 45% Gold: 42 EV: 11 Int: 16 God: SH: 4 Dex: 11 rFire + + . a - +0 club rCold x . . b - +0 buckler rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Scrolls f - a scroll of blinking {unknown} g - 2 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of summoning {unknown} Potions c - 2 potions of curing j - a potion of might {unknown} Miscellaneous e - a phantom mirror Skills: + Level 0.5 Dodging + Level 3.5 Shields + Level 2.0 Spellcasting + Level 1.0 Invocations + Level 4.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Armour Ice 8% N/A 36% 3 b - Freeze Ice 32% 1d5 13% 1 c - Beastly Appendage Tmut 16% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (heavily wounded) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded) You miscast Freeze. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded) You freeze the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) You freeze the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You freeze the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ##.## ########### #.# #.# ##########.# #†#######..........# #.#..#....########## #...#.##.. #..###†#.. #...#.#.#. #..#.###.. ##.##@# ..# #.wg#..#.# #..#####.# #..........# #......####.# .......... ###....<.## #####.## #.# You could see a dart slug and a hobgoblin. Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:1) 2 ball pythons 4 bats 3 endoplasms A goblin (D:2) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gildax the Djinni Wanderer began the quest for the Orb. 0 | D:1 | gildax set off with the following items: a +0 club, a +0 | buckler, a potion of curing, a +0 robe, a phantom mirrorthe | following spells memorised: Ozocubu's Armour, Freeze. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 484 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 1047 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 1047 | D:2 | Learned a level 1 spell: Beastly Appendage 1179 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic D:2: layout_loops_ring, minmay_tripent, uniq_robin, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Dodging | | 0.5 Shields | | 3.5 Invocations | | 1.0 Evocations | | 4.2 Action || total ---------------------------++------- Melee: Club || 1 Cast: Freeze || 52 Armour: Robe || 5 Dodge: Dodged || 21 Block: Buckler || 7