hydraslayer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 37, D) a lamp of fire (60, 36, D) a +3 scale mail of cold resistance (60, 37, D) the +5 flail "Leviticus" {antimagic, MR+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (60, 43, D) a +2 rapier of venom a +0 robe a merfolk corpse (61, 16, D) a +0 helmet of intelligence (61, 36, D) the Disquisition on Beguiling Spells Type Level a - Leda's Liquefaction Hexes/Earth 3 b - Cause Fear Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Tree Form Hexes/Transmutation 5 Trog disapproves of the use of such an item. (61, 37, D) a sack of spiders (61, 44, D) a +1 antimagic broad axe (62, 0, D) an uncursed staff of fire (62, 1, D) a book of Minor Magic (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +2 spear of venom (62, 16, D) an uncursed staff of death (62, 26, D) a +4 scythe of flaming (62, 27, D) a book of Power (62, 36, D) a +0 rapier (62, 37, D) an uncursed staff of conjuration (63, 16, D) a phial of floods (63, 21, D) a +8 longbow of flaming 42 silver javelins (63, 26, D) a book of Cantrips (63, 30, D) a +3 mace of protection a +3 antimagic hand axe (63, 36, D) a +2 war axe of draining (63, 37, D) a cursed staff of conjuration (64, 16, D) a Fen Folio (67, 0, D) a +2 rapier of electrocution (68, 2, D) an uncursed staff of wizardry (69, 36, D) a +4 falchion of protection (70, 8, D) a +0 shortbow of flaming (70, 36, D) a fan of gales (70, 37, D) a book of Necromancy (71, 16, D) an uncursed staff of fire (71, 17, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the ring "Aselaso" {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (71, 26, D) an uncursed staff of air (71, 27, D) a +0 shortbow of freezing (71, 37, D) a +2 plate armour of fire resistance (72, 8, D) a +2 vampiric dagger (72, 9, D) a book of Changes (72, 19, D) a +0 whip a +0 robe (72, 26, D) a +0 rapier of freezing (72, 28, D) a +3 halberd a +0 robe (72, 36, D) an uncursed amulet of guardian spirit (72, 37, D) an uncursed staff of cold (73, 1, D) a +3 broad axe of electrocution (73, 19, D) a +0 glaive (unseen) (73, 20, D) a +0 whip (73, 26, D) a book of Dreams (73, 27, D) an uncursed staff of fire (73, 29, D) a cursed +4 halberd a +0 robe (73, 36, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 37, D) a +2 glaive of protection (75, 1, D) a +2 buckler of reflection (75, 3, D) a +6 flail a +0 robe