Dungeon Crawl Stone Soup version 0.25-a0-263-g9d16a9d099 (webtiles) character file. Game seed: 13394285541808702604, levelgen mode: classic 132 hydraslayer the Magician (level 4, 0/24 HPs) Began as a Deep Elf Fire Elementalist on Dec 7, 2019. Was a Follower of Vehumet. Shot with an arrow by a centaur (12 damage) ... on level 4 of the Dungeon. The game lasted 00:06:57 (4331 turns). hydraslayer the Magician (DEFE) Turns: 4331, Time: 00:06:57 Health: 0/24 AC: 3 Str: 5 XL: 4 Next: 92% Magic: 7/12 EV: 14 Int: 21 God: Vehumet [*.....] Gold: 74 SH: 0 Dex: 15 Spells: 2/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . j - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 74 gold pieces. Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 4.0 Spellcasting + Level 2.4 Conjurations + Level 4.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire ###..... 10% 3 ###.... y - Sticky Flame Conj/Fire ###..... 30% 4 ####... z - Shock Conj/Air #... 8% 1 None X - Foxfire Conj/Fire ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire ##...... 16% 3 ###.... Fireball Conj/Fire ###....... 65% 5 ######. Inventory: Armour a - a +0 robe (worn) j - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Jewellery l - an uncursed ring of stealth {unknown} (You found it on level 2 of the Dungeon) T - an uncursed amulet of faith {!P} (You took it off a goblin on level 3 of the Dungeon) Scrolls b - 2 scrolls of remove curse {unknown} e - 2 scrolls of fear {unknown} f - 2 scrolls of identify {@r1} g - 2 scrolls of blinking {unknown} h - a scroll of fog {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} p - 2 scrolls of enchant armour {unknown} q - a scroll of random uselessness {unknown} r - a scroll of noise {unknown} Potions d - a potion of ambrosia {unknown} k - a potion of lignification {unknown} n - a potion of brilliance o - a potion of haste {@q3} s - a potion of magic {unknown} t - a potion of curing {unknown} Comestibles c - 3 rations {@e1} u - 4 chunks of flesh Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Okawaru Ru Vehumet Annotations: D:2 Grinder ###.>...# ##..#####..## #.###..# ##.## .# #. ##..###..# ..# #. ###.....## #..# .. ..v..#...## #.... .. ##.§.###..# ##..... ... #§. #.(##....... #.. #..###.......... #....#..e...##. #.(..##..# #....# ..# #...c# .# #...#... .. #...##.c§. .. ..## ....... . v.# ....... ..# ....c You could see a centaur. Message History The frilled lizard is heavily wounded. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Vehumet accepts your kill. Cast which spell? (? or * to list) You conjure some foxfire! A dart slug comes into view. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the dart slug. The dart slug is moderately wounded. The foxfire hits the dart slug. The dart slug is severely wounded. A dart slug is nearby! A dart slug is nearby! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the dart slug. You kill the dart slug! Vehumet accepts your kill. Your foxfire dissipates! Cast which spell? (? or * to list) You conjure some foxfire! Your foxfire dissipates! x3 Your foxfire dissipates! Your foxfire dissipates! x2 You butcher the dart slug corpse. r - 2 chunks of flesh You see here a +0 club. There is an open door here. There is a stone staircase leading down here. There is an open door here. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the adder. The adder is lightly wounded. The adder hisses angrily. The foxfire hits the adder. The adder is moderately wounded. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. The adder is almost dead. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the adder. You kill the adder! Vehumet accepts your kill. All of the chunks of flesh in your inventory have rotted away. There is an open door here. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! Cast which spell? (? or * to list) You conjure some foxfire! An adder is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! An adder is nearby! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. An adder is nearby! An adder is nearby! The foxfire hits the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! Vehumet accepts your kill. Your Spellcasting skill increases to level 4! Your Fire Magic skill increases to level 4! Your foxfire dissipates! You see here an adder corpse. Your foxfire dissipates! x2 You butcher the adder corpse. r - 2 chunks of flesh You see here an adder skeleton. x2 You butcher the adder corpse. r - 3 chunks of flesh (gained 1) You see here an adder skeleton. x2 There is an open door here. You now have 74 gold pieces (gained 10). Done exploring. Done exploring. Done exploring. Cast which spell? (? or * to list) You conjure some foxfire! Done exploring. Cast which spell? (? or * to list) You conjure some foxfire! Done exploring. There is a stone staircase leading down here. You climb downwards. A quokka skeleton comes into view. There is a stone staircase leading up here. A quokka skeleton is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the quokka skeleton. The quokka skeleton is heavily damaged. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the quokka skeleton! You destroy the quokka skeleton! Vehumet accepts your kill. Your foxfire dissipates! x2 Your foxfire dissipates! Magic restored. An ooze comes into view. An ooze is nearby! An ooze is nearby! Cast which spell? (? or * to list) You conjure some foxfire! An ooze is nearby! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the ooze but does no damage. The ooze quivers. An ooze is nearby! Cast which spell? (? or * to list) You conjure some foxfire! An ooze is nearby! An ooze is nearby! Cast which spell? (? or * to list) Nothing appears to happen. The foxfire hits the ooze. The ooze is heavily wounded. The foxfire hits the ooze. You kill the ooze! Vehumet accepts your kill. Cast which spell? (? or * to list) You conjure some foxfire! Some of the chunks of flesh in your inventory have rotted away. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the orc. The orc is severely wounded. The orc shouts! The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Shock. You hear a shout! Cast which spell? (? or * to list) You conjure some foxfire! Your foxfire dissipates! An orc comes into view. An orc is nearby! An orc is nearby! Memorise Shock, consuming 1 spell level and leaving 2? Your foxfire dissipates! x2 The foxfire hits the orc. The orc is almost dead. Vehumet grants you knowledge of Shock. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'z'. Unknown command. A leopard gecko comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc (almost dead) The zap misses the orc. The zap hits the orc. You kill the orc! Vehumet accepts your kill. The leopard gecko hisses angrily. An orc comes into view. It is wielding a +0 club. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (hasn't noticed you) The zap hits the orc. The orc is lightly wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko The zap hits the leopard gecko. The leopard gecko is almost dead. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead) That beam is likely to hit you. Continue anyway? The zap hits the leopard gecko. You kill the leopard gecko! Vehumet accepts your kill. The zap hits you but does no damage. (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1012} Current Action: zc Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: zz. Created macro '\{-1012}' => 'zz.'. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (lightly wounded) The zap hits the orc. The orc is moderately wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded) The zap misses the orc. Cast which spell? (? or * to list) You conjure some foxfire! * * * LOW MAGIC WARNING * * * Cast which spell? (? or * to list) You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. Your foxfire dissipates! x2 All of the chunks of flesh in your inventory have rotted away. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the giant cockroach but does no damage. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach The zap hits the giant cockroach. The giant cockroach is heavily wounded. The foxfire hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The foxfire hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded) The zap hits the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. Your foxfire dissipates! r - a scroll labeled PUCWI ELAU You butcher the leopard gecko corpse. u - 2 chunks of flesh You see here a leopard gecko skeleton. x2 Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You see here a leopard gecko skeleton. Things that are here: a +0 club; a +0 leather armour You butcher the orc corpse. u - 4 chunks of flesh (gained 3) Things that are here: a +0 club; an orc skeleton Things that are here: a +0 club; an orc skeleton Things that are here: a +0 club; an orc skeleton Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading down. A centaur comes into view. A centaur is nearby! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Do you really want to walk into your foxfire? You swap places. The foxfire hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Cast which spell? (? or * to list) The fire begins to smolder! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Conjurations | 2 | 2.4 Spellcasting | 4 | 4.0 Fire Magic | 4 | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 94 | 91 || 185 Conjure Flame | 1 | 2 || 3 Shock | | 8 || 8 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Eat: Chunk | 4 | 3 || 7 Ration | | 1 || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 12 | 1 || 13 Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_basic, nemelex_altar_shiori, okawaru_trees_1, lemuel_doored_altar D:3: layout_basic, hangedman_ru_absence, uniq_grinder D:4: layout_layer_cave, minmay_temple_entry_antechambers, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 395 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 839 | D:2 | Found an iron altar of Okawaru. 1083 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1126 | D:2 | Reached skill level 3 in Stealth 1126 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1131 | D:2 | Learned a level 3 spell: Conjure Flame 1231 | D:2 | Reached skill level 3 in Dodging 1550 | D:2 | Reached skill level 2 in Conjurations 1585 | D:2 | Found a radiant altar of Vehumet. 1793 | D:2 | Became a worshipper of Vehumet 1871 | D:3 | Noticed Grinder 2455 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/11 2484 | D:3 | Learned a level 4 spell: Sticky Flame 2709 | D:3 | Found a sacrificial altar of Ru. 3904 | D:3 | Reached skill level 4 in Spellcasting 3904 | D:3 | Reached skill level 4 in Fire Magic 4103 | D:4 | Reached * piety under Vehumet 4103 | D:4 | Offered knowledge of Shock by Vehumet. 4108 | D:4 | Learned a level 1 spell: Shock 4323 | D:4 | Noticed a centaur 4331 | D:4 | Shot with an arrow by a centaur Vanquished Creatures 5 adders (D:2 D:3) An ooze (D:4) 4 worms (D:2 D:3) A dart slug (D:3) 2 leopard geckos (D:2 D:4) 3 orcs (D:4) 4 bats (D:2 D:3) 5 giant cockroaches (D:1 D:2 D:3 D:4) 5 goblins (D:1 D:3) 6 hobgoblins (D:1 D:2 D:3) 9 jackals (D:1 D:3) 3 quokkas (D:2) 5 frilled lizards (D:2 D:3) 3 kobolds (D:2 D:3) A quokka skeleton (D:4) 4 rats (D:2 D:3) 61 creatures vanquished. Vanquished Creatures (others) 250 foxfires (D:1 D:2 D:3 D:4) 250 creatures vanquished. Grand Total: 311 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.6 | 11.3 | 76.1 | 1054.5 Dungeon | 100.0 | 100.0 | 2.6 | 11.3 | 76.1 | 1054.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 189 | 0 | 0.0 | 61 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 D:2 | 70 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 85 | 0 | 0.0 | 32 | 0 | 0.0 D:4 | 22 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------