Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 1810418252530338438, levelgen mode: classic 114 hydraslayer the Zephyrmancer (level 4, -16/24 HPs) Began as a Deep Elf Air Elementalist on Dec 8, 2019. Was an Initiate of Sif Muna. Hit by a boomerang thrown by a merfolk (24 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:11 (156 turns). hydraslayer the Zephyrmancer (DEAE) Turns: 156, Time: 00:02:12 Health: -16/24 AC: 2 Str: 5 XL: 4 Next: 67% Magic: 20/20 EV: 13 Int: 39 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 15 Spells: 7/15 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - +6 ring of intelligence MPRegen 0.17/turn I - +6 ring of intelligence @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were full. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 4.7 Conjurations + Level 9.2 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger k - Airstrike Air #######... 1% 4 None t - Static Discharge Conj/Air #######. 1% 3 None z - Shock Conj/Air #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air ######.. 1% 2 None Lightning Bolt Conj/Air #######... 4% 5 ####... Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (left hand) (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (right hand) (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (7) (You found it in the Dungeon) y - a wand of iceblast (5) (You found it in the Dungeon) z - a wand of acid (6) (You found it in the Dungeon) Scrolls o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify {@r1} t - a scroll of fear v - 4 scrolls of blinking w - 5 scrolls of remove curse {@r2} Potions b - 2 potions of brilliance e - 6 potions of heal wounds {@q2} f - 6 potions of haste {@q3} g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might u - 10 potions of curing {@q1} Miscellaneous l - a sack of spiders Comestibles c - 6 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter █████████████ █m8©8.█.8©8.█ █.:)[.█.....█ █....m█.|...█ █..m..█.....█ █.....█.....█ █..e..█..©..█ █..©..███████ ███████ You could see 3 merfolk. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found sixteen items. Found twelve altars. Found a staircase leading out of the dungeon. Found seven altars. b - 2 potions of brilliance; j - 2 potions of invisibility f - 6 potions of haste {@q3} (gained 5); k - 4 potions of resistance l - a potion of experience; g - 7 potions of magic (gained 5) m - 5 potions of agility; n - 5 potions of might h - 3 potions of berserk rage {!q} (gained 2) e - 10 potions of heal wounds {@q2} (gained 9) d - 10 potions of curing {@q1} (gained 9) Found six altars. o - 4 scrolls of amnesia; p - 7 scrolls of fog; q - a scroll of holy word r - 5 scrolls of identify {@r1}; s - 5 scrolls of remove curse {@r2} t - 2 scrolls of fear; i - 4 scrolls of blinking (gained 3) c - 7 rations {@e1} (gained 6) L - an uncursed ring of flight; D - a +6 ring of dexterity d - a +6 ring of dexterity; u - 10 potions of curing {@q1} I - a +6 ring of intelligence; i - a +6 ring of intelligence v - 4 scrolls of blinking; S - a +6 ring of strength; s - a +6 ring of strength w - 5 scrolls of remove curse {@r2} Things that are here: an uncursed staff of energy {!a}; a crystal ball of energy x - a wand of disintegration (7); y - a wand of iceblast (7) z - a wand of acid (7) Things that are here: a +3 large shield; a +3 shield; a +3 buckler Items here: [[[[[[[ Key pressed, stopping explore. Things that are here: a +3 large shield; a +3 shield; a +3 buckler Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade You see here a +5 lajatang. Items here: ((( ))))))) Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Key pressed, stopping explore. Items here: )))))))))) Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} A - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} You feel a darkness envelop your magic. A voice whispers, "Let's make your enemies cower, shall we?" A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! You see here a lightning rod (4/4). There is a transporter here. You start resting. Magic restored. You eat one of the 7 rations {@e1}. That ration really hit the spot! You feel more experienced! Your Air Magic skill gained 5 levels and is now at level 8! You have reached level 2! Welcome to arena 1. You enter the transporter and appear at another place. An ooze and a floating eye come into view. Found a sack of spiders and an uncursed staff of summoning. Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - floating eye Aim: a floating eye (resting) You feel a surge of power! The zap hits the floating eye. The floating eye is moderately wounded. The ooze quivers. The floating eye seems to glare at you. Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze, p - floating eye Aim: an ooze You feel a surge of power! The zap hits the ooze! The ooze is heavily wounded. The floating eye gazes piercingly through you! You suddenly lose the ability to move! The ooze hits you. The floating eye's stare focuses on you. You can move again. Unknown command. Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded) You feel a surge of power! The zap hits the ooze. The ooze is severely wounded. The ooze barely misses you. The floating eye gazes piercingly through you! You shrug off the repeated paralysis! Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You feel a surge of power! The zap hits the ooze! You kill the ooze! Sif Muna accepts your kill. You thump the floating eye! You feel better. The floating eye is severely wounded. You hit the floating eye. You feel better. The floating eye is almost dead. The floating eye's view fixates on you. The floating eye gazes piercingly through you! You suddenly lose the ability to move! You can move again. Unknown command. You hit the floating eye. The floating eye is almost dead. You thump the floating eye! You kill the floating eye! Sif Muna accepts your kill. Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 3 levels and is now at level 4! Your Air Magic skill increases to level 9! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel clever. Memorise Airstrike, consuming 4 spell levels and leaving 10? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'k'. You feel clever. i - a +6 ring of intelligence (left hand) You feel clever. I - a +6 ring of intelligence (right hand) Memorise Static Discharge, consuming 3 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. You finish memorising. Spell assigned to 't'. You see here an uncursed staff of summoning {!a}. You see here a sack of spiders. l - a sack of spiders There is a transporter here. You start resting. Magic restored. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. Found three items. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (resting) The mass of ice explodes! The iceblast engulfs the merfolk!! The merfolk is moderately wounded. The merfolk shouts! The iceblast engulfs the merfolk! The merfolk is moderately wounded. The merfolk shouts! The iceblast engulfs the merfolk!! The merfolk is moderately wounded. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! You feel much better. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x3 The merfolk gibbers meaninglessly. The merfolk gives up. The merfolk howls in fear. Cornered, the merfolk turns to fight! The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, p - merfolk Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - merfolk The mass of ice explodes! The iceblast engulfs the merfolk. The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! You feel much better. The merfolk throws a boomerang. The boomerang hits you! The merfolk gives up. The merfolk seems to regain its courage. x2 The merfolk throws a boomerang. The boomerang hits you! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! You feel much better. Cornered, the merfolk turns to fight! The merfolk throws a boomerang. The boomerang hits you. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! You feel much better. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang hits you!! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 8 9 | 9.2 Spellcasting | 6 | 6.4 Conjurations | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 4 | || 4 Cast: Shock | 4 | || 4 Evoke: Wand | | 3 || 3 Use: Potion | 1 | 4 || 5 Scroll | | 1 || 1 Eat: Ration | 1 | || 1 Dodge: Dodged | 1 | 1 || 2 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {slice, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 48 | D | Became a worshipper of Sif Muna the Loreminder 87 | D | Reached skill level 8 in Air Magic 87 | D | Reached XP level 2. HP: 15/15 MP: 8/8 88 | D | Entered arena 2. 88 | D | Noticed a floating eye 88 | D | Found a transporter. 90 | D | Paralysed by a floating eye for 2 turns 95 | D | Paralysed by a floating eye for 2 turns 98 | D | Killed a floating eye 98 | D | Reached skill level 6 in Spellcasting 98 | D | Reached skill level 4 in Conjurations 98 | D | Reached skill level 9 in Air Magic 98 | D | Reached XP level 3. HP: 18/19 MP: 11/12 98 | D | Reached XP level 4. HP: 23/24 MP: 12/14 104 | D | Learned a level 4 spell: Airstrike 110 | D | Learned a level 3 spell: Static Discharge 144 | D | Entered arena 3. 144 | D | Noticed a merfolk 144 | D | Noticed a merfolk 144 | D | Noticed a merfolk 144 | D | Found a transporter. 156 | D | Hit by a boomerang thrown by a merfolk Vanquished Creatures A floating eye (D) An ooze (D) 2 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 34.0 | 22.4 | 156.0 Dungeon | 100.0 | 100.0 | 0.0 | 34.0 | 22.4 | 156.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 152.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 152.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 152 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 152 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------