Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 9234436541418818289, levelgen mode: classic 67 hydraslayer the Gusty (level 4, 0/24 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:45 (436 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 436, Time: 00:01:46 Health: 0/24 AC: 2 Str: 5 XL: 4 Next: 0% Magic: 13/13 EV: 13 Int: 21 God: Gold: 31 SH: 0 Dex: 15 Spells: 3/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 31 gold pieces. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Swiftness Chrm/Air ###..... 4% 2 None k - Airstrike Air ####...... 10% 4 ####... t - Static Discharge Conj/Air ####.... 3% 3 ##..... z - Shock Conj/Air #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air ####...... 28% 5 #####.. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking j - a scroll of torment {unknown} k - 2 scrolls of identify {@r1} l - 2 scrolls of remove curse {unknown} n - 3 scrolls of immolation {unknown} Potions b - 5 potions of mutation {!q} d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - a potion of magic h - a potion of berserk rage {!q} m - a potion of might {unknown} o - a potion of flight {unknown} Comestibles c - 3 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ███████ ███ ..#...#### ##.▒ ..#......#####..▒ .##.......#..#..▒ #.##.##...#..#..▒▒▒+▒+▒▒ #.##.###..##'#..▒....... .####.##..###...eE⌠..... ###..##..####...▒...▒▒▒▒ .....##..###....▒.⌠.▒ ##..##...##.....▒...▒ #..##....#......▒+▒▒▒ ..###..##.#.....▒ (.# #..#####....▒ ███ ████ ██████ You could see a water elemental. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A rat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The zap hits the rat. The rat is moderately wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The zap hits the rat. You kill the rat! You start resting. Magic restored. A rat comes into view. Found 7 bolts. You see here a rat corpse. Cast which spell? (? or * to list) Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. You kill the rat! There are no objects that can be picked up here. a rat corpse Unknown command. You butcher the rat corpse. b - a chunk of flesh You see here a rat skeleton. You start resting. Magic restored. Found 9 gold pieces. A rat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. You kill the rat! Your Conjurations skill increases to level 2! You start resting. Magic restored. You now have 9 gold pieces. A rat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The zap hits the rat. You kill the rat! You start resting. Magic restored. You see here a rat corpse. You butcher the rat corpse. b - 2 chunks of flesh (gained 1) You see here a rat skeleton. A human comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (resting) The zap hits the human. The human is lightly wounded. The human shouts! Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (lightly wounded) The zap hits the human. The human is moderately wounded. Okay, then. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - human The zap hits the human. The human is moderately wounded. The zap misses the human. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the human. The human is heavily wounded. The zap hits the human. The human is heavily wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the human. x2; The human misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Your skin glows momentarily. * * * LOW MAGIC WARNING * * * The human hits you. Magic courses through your body. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the human. The zap hits the human. The human is severely wounded. The human misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the human. The human is severely wounded. The zap hits the human. The human is almost dead. The human hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the human. x2; The human closely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the human. The human is almost dead. The zap hits the human. You kill the human! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 3! Your Air Magic skill increases to level 4! You have reached level 2! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. Memorise Swiftness, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'i'. A scorpion comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (resting) The zap hits the scorpion. The scorpion is moderately wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the scorpion. The scorpion is heavily wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion. The scorpion is severely wounded. The zap hits the scorpion. You kill the scorpion! Your Spellcasting skill increases to level 5! Your Conjurations skill gained 2 levels and is now at level 5! Your Air Magic skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel clever. Memorise Airstrike, consuming 4 spell levels and leaving 6? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'k'. Memorise Static Discharge, consuming 3 spell levels and leaving 3? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 't'. You start resting. Magic restored. You open the door. Found 22 gold pieces and 3 bubbling black potions. There is an open door here. You now have 20 gold pieces (gained 11). You now have 31 gold pieces (gained 11). b - 2 bubbling black potions; j - a scroll labeled VOIFEI NAIXUD k - a scroll labeled EMUPEJ YHAINLE; l - a scroll labeled TAUTHR ENWEXAUG c - 2 rations {@e1} (gained 1); b - 3 bubbling black potions (gained 1) m - an emerald potion b - 4 bubbling black potions (gained 1); n - 3 scrolls labeled FEOTIGYCYZ k - 3 scrolls of identify {@r1} (gained 2) l - 2 scrolls labeled TAUTHR ENWEXAUG (gained 1) c - 3 rations {@e1} (gained 1); b - 5 bubbling black potions (gained 1) o - a silvery potion As you read the scroll of identify {@r1}, it crumbles to dust. b - 5 potions of mutation There is an open door here. As you open the door, it creaks loudly! A water elemental comes into view. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! There is an open door to the Ecumenical Temple, spattered with blood here. You hit the water elemental but do no damage. You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 5 | 5.4 Spellcasting | 4 5 | 5.4 Air Magic | 4 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Shock | 16 | 1 || 17 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Dodge: Dodged | 3 | || 3 Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 51 | D | Reached skill level 2 in Conjurations 53 | D | Killed a yaktaur 99 | D | Killed a hellion 101 | D | Killed a hellion 109 | D | Reached skill level 4 in Spellcasting 109 | D | Reached skill level 3 in Conjurations 109 | D | Reached skill level 4 in Air Magic 109 | D | Reached XP level 2. HP: 3/15 MP: 2/9 114 | D | Killed a hellion 138 | D | Killed a hellion 140 | D | Killed a hellion 151 | D | Killed a hellion 153 | D | Killed a white draconian scorcher 193 | D | Killed a white draconian scorcher 344 | D | Learned a level 2 spell: Swiftness 356 | D | Noticed a scorpion 366 | D | Killed a scorpion 366 | D | Reached skill level 5 in Spellcasting 366 | D | Reached skill level 5 in Conjurations 366 | D | Reached skill level 5 in Air Magic 366 | D | Reached XP level 3. HP: 19/19 MP: 6/11 366 | D | Reached XP level 4. HP: 24/24 MP: 7/13 372 | D | Learned a level 4 spell: Airstrike 376 | D | Learned a level 3 spell: Static Discharge 434 | D | Noticed a water elemental 436 | D | Drowned by a water elemental Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 9 creatures vanquished. Grand Total: 15 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 69.7 | 0.0 | 436.0 Dungeon | 100.0 | 100.0 | 0.0 | 69.7 | 0.0 | 436.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 97.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 97.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 97 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 97 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------