ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +5 blowgun (49, 37, D) an uncursed staff of poison (50, 36, D) a crystal ball of energy (50, 37, D) a crystal ball of energy (51, 36, D) a ration (51, 37, D) a +4 chain mail of positive energy (52, 36, D) an uncursed staff of summoning (52, 37, D) a cursed -2 ring of evasion (53, 36, D) an uncursed staff of summoning (53, 37, D) an uncursed staff of conjuration (54, 36, D) an uncursed staff of power (59, 36, D) a lamp of fire (59, 37, D) a +8 giant club (59, 40, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. a shapeshifter corpse (60, 36, D) a fan of gales (60, 41, D) an ugly thing corpse (60, 42, D) a glowing shapeshifter corpse (61, 0, D) a +2 robe of positive energy (61, 8, D) a fan of gales (61, 16, D) a fan of gales (61, 26, D) a +2 scale mail of cold resistance (61, 33, D) a large rock (61, 37, D) an uncursed ring of positive energy (62, 0, D) an uncursed staff of wizardry (62, 1, D) a lightning rod (4/4) (62, 8, D) a +2 ring mail of magic resistance (62, 9, D) the +4 short sword of Starshine {pierce, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (62, 16, D) an uncursed staff of power (62, 17, D) a +0 trident (still there?) a +2 cloak of poison resistance (still there?) (62, 26, D) an uncursed staff of power (62, 29, D) a +0 giant club (unseen) (62, 30, D) a +0 giant club (unseen) (62, 31, D) 2 large rocks (unseen) (62, 41, D) a glowing shapeshifter corpse (62, 42, D) a very ugly thing corpse (63, 17, D) a phial of floods (63, 26, D) a +2 whip of electrocution (63, 27, D) a +2 flail of protection (63, 29, D) a +0 giant club a cursed -1 giant club a +0 giant spiked club (63, 30, D) a large rock (63, 33, D) a large rock (63, 36, D) a +3 hunting sling of flaming (63, 37, D) the +8 short sword of Discord {speed, rElec Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. (64, 16, D) a +1 ring mail of positive energy (64, 17, D) the +7 demon trident of Kismet {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). The Shining One disapproves of the use of such an item. (64, 27, D) an uncursed staff of earth (64, 29, D) a +0 giant club (unseen) (67, 0, D) a +0 dagger (67, 3, D) a +1 war axe of chopping (67, 4, D) a +0 dagger (unseen) (68, 3, D) a +0 short sword (69, 0, D) a +2 scale mail of poison resistance (69, 36, D) an uncursed ring of resist corrosion (70, 8, D) a +0 short sword of distortion (70, 9, D) the cursed +0 buckler of the Eight Boll Weevils {rC- Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. It has a curse placed upon it. (70, 36, D) a +2 scimitar of holy wrath (70, 40, D) a +0 robe (unseen) (70, 41, D) an uncursed staff of power (unseen) (71, 8, D) a +1 crystal plate armour (71, 16, D) the +3 great mace of Umudwa {venom, *Drain +Blink Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It lets you blink. It causes draining when unequipped. (71, 17, D) an uncursed ring of resist corrosion (71, 26, D) a book of Debilitation (71, 29, D) a +0 trident (71, 30, D) a +0 club (unseen) (71, 31, D) a +0 whip (unseen) (71, 36, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail a fan of gales (71, 37, D) a +2 robe of magic resistance (72, 8, D) a +5 morningstar of protection (72, 9, D) a book of Alchemy (72, 16, D) a +0 scimitar of flaming (72, 17, D) a book of Cantrips (72, 26, D) a box of beasts (72, 27, D) a +1 ring mail of cold resistance (72, 29, D) a +0 whip (unseen) (72, 36, D) an uncursed amulet of regeneration (72, 37, D) an uncursed staff of air (73, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 17, D) a book of Cantrips (73, 26, D) a +3 leather armour of cold resistance (73, 27, D) a book of Power (73, 29, D) a +0 short sword (73, 36, D) a +2 demon trident of electrocution (73, 37, D) an uncursed staff of air (75, 1, D) the +1 plate armour of Omou {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy.