jehirs Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -7, D:1) 27 sling bullets (16, 16, D:1) a +0 hunting sling (17, -6, D:1) a ration (28, 9, D:1) a +0 short sword (28, 18, D:1) a +0 dagger (29, 33, D:1) a +0 club (30, -1, D:1) 17 arrows (30, 25, D:1) a cursed -1 mace a +0 club (31, 20, D:1) 12 stones (38, 33, D:1) a +0 robe (39, 3, D:1) a potion of haste (43, 30, D:1) a ration (45, 24, D:1) a +0 club (51, 27, D:1) a +0 dagger (52, 34, D:1) 20 stones (54, -2, D:1) a +0 club (54, 23, D:1) a +0 club (60, 27, D:1) a potion of heal wounds (65, 31, D:1) a potion of magic Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (1, -8, D:2) 2 potions of cancellation (5, 5, D:2) a worm corpse (7, 7, D:2) 27 bolts (8, 0, D:2) a cursed +0 rapier (13, 16, D:2) a +0 dagger (18, -4, D:2) a cursed +0 club (18, -1, D:2) a stone (18, 2, D:2) a stone (19, 14, D:2) a +0 club (21, 12, D:2) a +0 hunting sling (29, 3, D:2) a +0 robe (30, 6, D:2) 7 tomahawks (38, 0, D:2) 18 stones (42, 9, D:2) a goblin corpse (skeletalised by now) (44, 33, D:2) a +0 leather armour (54, -6, D:2) a +0 club (54, -5, D:2) 12 poisoned needles (56, 27, D:2) 29 stones (56, 31, D:2) a +3 ring mail (58, 36, D:2) a +0 leather armour