Dungeon Crawl Stone Soup version 0.30-a0-222-ge547ba4400 (webtiles) character file. Game seed: 2112096332453419510 26 jehirs the Caller (level 3, 0/26 HPs) Began as a Merfolk Summoner on Oct 8, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:05 (1250 turns). jehirs the Caller (Merfolk Summoner) Turns: 1250, Time: 00:02:06 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 8% Magic: 1/6 EV: 12 Int: 16 God: Gold: 47 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . e - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -3) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons e - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of cancellation Skills: + Level 1.3 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 4.6 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 b - Call Imp Summ 16% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 9% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Summon Lightning Spire Summ/Air 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are no longer poisoned. Your crimson imp disappears in a puff of smoke! Your bat hits the adder. The adder bites you. You closely miss the adder. The adder is moderately wounded. Your bat hits the adder. The adder barely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder bites you. Your bat barely misses the adder. The adder bites you but does no damage. Your bat hits the adder but does no damage. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder. The adder is heavily wounded. Your bat closely misses the adder. Your bat hits the adder but does no damage. The adder bites you. You are poisoned. The adder poisons you! You swap places. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat closely misses the adder. The adder bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your crimson imp blinks! You feel sick. Your bat misses the adder. Your bat closely misses the adder. The adder misses you. Your crimson imp blinks! Your bat closely misses the adder. You miss the adder. The adder is heavily wounded. You feel sick. Your bat misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the adder but does no damage. You barely miss the adder. The adder is heavily wounded. You die... .. ... ##.##..# ....#..## ....... ..... # #..# .# .## ##..##..#### . ...#....†...... #.##.#.@b#†..#### .......S.#.#..>.. .....#.#.#.. #### #.###....###. # #..<..# .# #.###.# # #. .# #. .# #. .# You could see an adder (ally target) and a friendly bat (summoned). Vanquished Creatures A goblin (D:1) 2 jackals (D:2) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 18 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jehirs the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 379 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 382 | D:1 | Learned a level 2 spell: Call Imp 495 | D:1 | Reached skill level 1 in Fighting 863 | D:1 | Found a faded altar of an unknown god. 1233 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/6 1249 | D:2 | HP: 1/26 [adder (4)] 1250 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Summonings | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 44 Dagger || 16 Punch || 2 Cast: Summon Small Mamm || 33 Call Imp || 11 Use: Scroll || 1 Armor: Robe || 27 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1249 | 1190 | 59 | 0 | 904 | 2 | 624.5 | Dungeon | 1249 | 1190 | 59 | 0 | 904 | 2 | 624.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1220 daAuts D:2: 28 daAuts