Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 3960523460281454695 2 jehirs the Conjurer (level 1, 0/14 HPs) Began as a Ghoul Conjurer on May 6, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (50 turns). jehirs the Conjurer (Ghoul Conjurer) Turns: 50, Time: 00:01:29 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 40% Magic: 0/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.2 Fighting - Level 1.7 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 3.3 Conjurations * Level 0.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 11% 2 Freeze Ice 8% 1d3 22% 1 Dazzling Flash Conj/Hex 10% N/A 36% 3 Hailstorm Conj/Ice 6% 3d4 36% 3 Frozen Ramparts Ice 4% 1d1 54% 3 Fulminant Prism Conj/Hex 2% 3d5 78% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You are too injured to fight recklessly! You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You scratch the jackal. The jackal is almost dead. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You scratch the jackal. You kill the jackal! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You scratch the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are already empty-clawed. Sorry, you're not good enough to have a special ability. You scratch the jackal. The jackal is almost dead. The jackal bites you. You die... #<.#####.##.# #'##...'.##.# #..'.♣.'.##.# ##.'...#.##.# #.#####.##.# ###PPP..##.# 8.......### ######....# ####@# #h# #.# #.# #.# #.# #.# #.. You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jehirs the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 50 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 3 Armour: Robe || 4 Dodge: Dodged || 7