jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 hunting sling of freezing (19, 1, D) a fan of gales (still there?) a fan of gales (still there?) (20, 0, D) an uncursed staff of earth (20, 1, D) an uncursed staff of wizardry (21, 0, D) a scroll of brand weapon (21, 1, D) an uncursed staff of fire (22, 0, D) a ration (22, 1, D) a book of Frost (23, 0, D) a sack of spiders (23, 1, D) a lamp of fire (24, 0, D) an uncursed staff of wizardry (24, 1, D) a +8 quick blade (25, 0, D) a +2 great mace of protection (25, 1, D) a book of Maledictions (26, 0, D) 4 scrolls of enchant armour (unseen) (26, 1, D) a +5 ring of protection (27, 0, D) a book of the Earth (27, 1, D) a +2 battleaxe of flaming (28, 0, D) an uncursed staff of power (28, 1, D) a +2 halberd of venom (29, 0, D) a +3 plate armour of cold resistance (29, 1, D) an uncursed staff of energy (34, 28, D) an uncursed ring of positive energy (35, 0, D) an uncursed staff of wizardry (35, 6, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (35, 15, D) an uncursed staff of conjuration (35, 28, D) a cursed -3 giant spiked club a +4 hunting sling (35, 29, D) 4 large rocks a +1 mace of protection a cyclops skeleton (35, 31, D) a +0 troll leather armour a troll skeleton (36, 1, D) a +10 plate armour of ponderousness (36, 15, D) an uncursed ring of magical power (36, 21, D) 2 potions of invisibility (36, 28, D) a +0 giant spiked club an ogre skeleton (36, 29, D) a +4 war axe of venom (37, 14, D) an uncursed staff of power (37, 15, D) a cursed staff of energy (37, 18, D) a +0 hand axe (37, 29, D) 3 large rocks an uncursed staff of poison a cyclops skeleton (37, 32, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (38, 0, D) an uncursed staff of air (38, 5, D) an uncursed ring of resist corrosion (38, 9, D) the cursed +0 rapier of Dishonour {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (38, 15, D) an uncursed staff of air (38, 17, D) a +0 glaive an uncursed ring of poison resistance (38, 18, D) a +0 halberd (38, 19, D) a +0 mace (38, 20, D) a +0 war axe a +0 hand axe (38, 21, D) a +0 long sword (38, 28, D) an uncursed staff of wizardry (38, 29, D) a cursed staff of cold (38, 30, D) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (38, 36, D) a large rock (39, 1, D) a +1 mace of draining (39, 14, D) an uncursed staff of air (39, 15, D) a +0 glaive an uncursed ring of protection from magic (39, 21, D) a +0 long sword (39, 28, D) a cursed staff of fire (39, 29, D) 3 large rocks a cyclops skeleton (39, 33, D) a +2 great sword of flaming (39, 34, D) a +0 giant spiked club a +0 giant club (39, 35, D) 5 large rocks (40, 0, D) a fan of gales (40, 1, D) an uncursed staff of power (40, 15, D) a +2 arbalest of freezing (40, 16, D) the +8 war axe "Xeinuf" {chop, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. (40, 17, D) a +0 long sword (40, 18, D) a +0 battleaxe (40, 28, D) a cursed +0 giant club an ogre skeleton (40, 29, D) a cursed -3 ring of dexterity (40, 30, D) a troll skeleton (41, 1, D) a +0 shortbow of freezing (41, 15, D) a +0 dire flail (41, 27, D) a cursed ring of protection from cold (41, 28, D) the cursed +0 cloak of the Hills {Str+7 Int-2 Slay-4 Stlth+} It affects your strength (+7). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you more stealthy. It has a curse placed upon it. (41, 29, D) an uncursed staff of air (42, 28, D) a +0 giant club a +0 giant club an uncursed staff of summoning (42, 29, D) a +0 giant club a +0 giant club (43, 14, D) a +1 battleaxe of chopping (43, 16, D) an uncursed ring of magical power (43, 28, D) a +2 hand axe of pain (43, 29, D) an uncursed ring of resist corrosion (44, 28, D) 3 large rocks a +4 spear of flaming a cyclops skeleton (48, 18, D) an uncursed staff of earth (48, 38, D) a +3 ring of strength (49, 0, D) a +6 ring of strength (49, 21, D) a +6 ring of intelligence (49, 24, D) a crystal ball of energy (50, 0, D) a +0 flail of protection (50, 12, D) a crystal ball of energy (50, 13, D) a +0 spear (50, 20, D) the +7 lajatang "Xotes" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. 6 javelins of penetration a +0 leather armour (50, 24, D) an uncursed staff of poison (50, 25, D) an uncursed staff of air (50, 36, D) an uncursed staff of poison (51, 0, D) a cursed amulet of inaccuracy (51, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (51, 12, D) a cursed amulet of inaccuracy (51, 15, D) a +2 arbalest of freezing (unseen) (51, 16, D) a +0 arbalest (unseen) (51, 19, D) 3 large rocks (51, 20, D) the cursed +0 morningstar of Destiny {freeze, *Slow Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It may slow you when you take damage. It has a curse placed upon it. a +0 arbalest a +0 centaur barding 4 large rocks a javelin of penetration 3 arrows 22 bolts (51, 21, D) 4 javelins of penetration 2 large rocks 5 arrows (51, 25, D) an uncursed staff of summoning (51, 36, D) the +8 scale mail of Lueraqukh {-Tele Regen+ Int+3 Stlth+} It affects your intelligence (+3). It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. (52, 0, D) an uncursed ring of protection from fire a +1 longbow of freezing (52, 1, D) the cursed +0 triple sword of Magnificence {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (52, 12, D) the +3 short sword of Moral Flaws {pierce, +Blink +Rage Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you blink. It lets you go berserk. (52, 13, D) a +3 leather armour of fire resistance (52, 15, D) a cursed +0 longbow (unseen) (52, 17, D) a +0 shortbow (unseen) (52, 19, D) a large rock an uncursed staff of cold a +0 shortbow 20 arrows (52, 20, D) 5 large rocks (52, 24, D) a +2 arbalest of velocity (52, 25, D) an uncursed staff of earth (52, 36, D) a lightning rod (3/4) (52, 37, D) an uncursed staff of earth (53, 0, D) a +4 long sword of flaming (53, 1, D) a +6 ring of dexterity (53, 13, D) an uncursed staff of death (53, 21, D) an uncursed staff of fire a +0 arbalest 14 bolts (53, 25, D) an uncursed staff of poison (53, 37, D) a lightning rod (3/4) (54, 13, D) a +5 antimagic trident (54, 21, D) a javelin of penetration (54, 24, D) an uncursed staff of fire (54, 25, D) an uncursed ring of flight (54, 32, D) a +0 spear of venom a +0 robe (54, 36, D) a +6 ring of strength (54, 37, D) an uncursed ring of magical power a +2 ring of dexterity (55, 1, D) the cursed +1 falchion of Sudden Death {antimagic, rElec rPois rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (55, 9, D) +0 shadow dragon scales (55, 12, D) a +0 leather armour of poison resistance (55, 24, D) a +5 great sword of slicing (59, 36, D) an uncursed staff of poison (60, 36, D) an uncursed staff of poison (60, 37, D) a book of Conjurations (61, 10, D) a +0 arbalest 21 bolts (61, 16, D) a lightning rod (3/4) (61, 36, D) a +1 bardiche of venom (61, 37, D) a lightning rod (3/4) (61, 43, D) a +0 scimitar a +0 robe (62, 9, D) a +0 arbalest 16 bolts a +0 shortbow the +8 war axe "Ukom" {chop, Str+6 Int-4 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-4). It affects your dexterity (+5). 17 arrows (62, 13, D) 3 arrows 4 bolts (62, 16, D) a +2 ring mail of cold resistance (62, 27, D) a +0 ring mail of cold resistance (62, 32, D) a +0 hand axe a cursed -3 club (62, 33, D) a cursed -1 dagger (62, 36, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 38, D) a +0 robe (62, 44, D) a +0 glaive a +0 robe (63, 8, D) a +0 shortbow 6 arrows (63, 17, D) a phial of floods (63, 21, D) an uncursed staff of death (63, 27, D) the +8 scale mail "Mewutt" {Int-3 SInv Stlth+} It affects your intelligence (-3). It lets you see invisible. It makes you more stealthy. (63, 31, D) a +0 halberd (63, 32, D) a +0 dire flail (63, 36, D) a +1 ring of evasion (64, 16, D) a +1 buckler of protection (64, 17, D) a +2 robe of magic resistance (64, 32, D) a cursed -2 war axe (65, 26, D) a +1 glaive of venom (69, 0, D) a +1 leather armour of poison resistance (69, 36, D) a +1 halberd of protection (70, 8, D) a +1 falchion of freezing (70, 37, D) an uncursed amulet of faith (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +0 long sword of protection (71, 26, D) a +2 hunting sling of velocity (71, 36, D) an uncursed staff of summoning (71, 37, D) a +3 ring mail of cold resistance (72, 8, D) the cursed +1 great sword of Animal Spirits {slice, +Blink rC- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (72, 26, D) a lightning rod (3/4) (73, 1, D) a +0 hand axe (73, 16, D) a book of Summonings (73, 27, D) the +1 robe "Dozoodghe" {rPois MR- rCorr MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (73, 37, D) an uncursed staff of energy (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +1 quarterstaff of speed