jt the Dungeon (0, 16, D) a +0 whip a gnoll skeleton a water moccasin skeleton (3, 12, D) a cursed -3 club (4, 12, D) a +0 dagger (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 falchion a +2 dagger (7, 23, D) a +0 club a +0 robe (8, 8, D) a +3 chain mail (8, 9, D) a +0 quarterstaff of protection (8, 11, D) a +2 hand axe of chopping (9, 8, D) a +2 plate armour (9, 9, D) a +2 mace of crushing (9, 11, D) a +4 long sword of holy wrath