Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 6724550257653064357 36 kalagan the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 6, 2022. Slain by Terence ... wielding a +1 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1799 turns). kalagan the Magician (Djinni Conjurer) Turns: 1799, Time: 00:01:29 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 57% Gold: 44 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 ring mail of cold resistance Scrolls b - a scroll of summoning {unknown} e - a scroll of silence {unknown} f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions c - a potion of attraction {unknown} d - a potion of might {unknown} g - a potion of degeneration {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Terence is nearby! Unknown command. Terence shouts, "Get ready for death!" Terence shouts, "Get ready for death!" Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 79% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Terence completely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 79% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection! You die... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# .# #.# #.# .# #.# #.# .# #.# #@# ##.# ### #.# #@# #..# #<# #.# #.###.# #†# #.##########.##..######.# #.......................# ############.##.######### #.##.# #.##.# #.#..# #.#.## You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 6 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 4 rats 22 creatures vanquished. Vanquished Creatures (others) 5 plants (D:1) 5 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 320 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 955 | D:1 | Found a faded altar of an unknown god. 1315 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1315 | D:1 | Learned a level 1 spell: Summon Small Mammal 1773 | D:2 | Noticed Terence 1799 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_basic, shapermc_ecumenical_altar_starsandcircs, serial_bayou_lagoon_a, minivault_19, minivault_25 D:2: layout_basic, basic_altar, minmay_misc_feat_rows, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 61 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 9