Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 10674243320808704598 377 kalagan the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on July 1, 2023. Slain by Pikel ... wielding a +1 whip of electrocution (5 damage) ... on level 5 of the Dungeon. The game lasted 00:07:28 (4799 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 4799, Time: 00:07:28 Health: 0/32 AC: 5 Str: 6 XL: 6 Next: 45% Magic: 4/16 EV: 12 Int: 25 God: Gold: 98 SH: 0 Dex: 13 Spells: 1/16 levels left rFire . . . j - staff of cold "Igakh" {rC+ Int+2} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . o - +2 cloak {Stlth+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: brilliant A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 266 gold pieces. You spent 168 gold pieces at shops. Inventory: Hand Weapons h - a +4 short sword m - a +0 dagger of speed Armour a - a +0 robe (worn) o - a +2 cloak of stealth (worn) p - the +2 leather armour "Sori" {rF+ Int+3 Dex+3 Slay+2} (You bought it in a shop on level 5 of the Dungeon) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. Magical Staves j - the staff of cold "Igakh" (weapon) {rC+ Int+2} (You acquired it on level 3 of the Dungeon) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. r - a staff of poison Scrolls e - 3 scrolls of teleportation i - a scroll of magic mapping Potions b - a potion of magic c - 2 potions of haste d - 3 potions of brilliance f - 3 potions of mutation g - a potion of attraction {unknown} k - a potion of might {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} Skills: + Level 0.1 Armour - Level 3.0 Dodging - Level 3.0 Stealth * Level 5.5 Spellcasting * Level 5.8 Conjurations * Level 4.4 Hexes - Level 1.0 Transmutations - Level 1.0 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 24% 3d12 10% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 24% 4 w - Passwall Tmut/Erth 14% N/A 8% 2 B - Blink Tloc 20% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 64% 3d9 3% 2 Dazzling Flash Conj/Hex 96% N/A 3% 3 Tukima's Dance Hex 43% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 80% N/A 4% 2 Lesser Beckoning Tloc 20% N/A 12% 2 Swiftness Air 10% N/A 24% 3 Yara's Violent Unravell Hex/Tmut 15% 3d8 58% 5 Passage of Golubria Tloc 10% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Yredelemnul Shops: D:3 : D:5 [ Annotations: D:5 Pikel Message History Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Pikel. Pikel is moderately wounded. Unknown command. Your magical contamination has completely faded away. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. Unknown command. You feel clever all of a sudden. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (moderately wounded, 79% to hit) You feel a surge of power! The searing ray hits Pikel. Pikel is moderately wounded. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits Pikel. Pikel is heavily wounded. Pikel hits you with a +1 whip of electrocution! You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Pikel. Pikel is severely wounded. You finish channelling your searing ray. Pikel hits you with a +1 whip of electrocution. You die... .## ##.# #.# #.# #.# # ### #.######.# #.# ##..[.<...# #.# #..######## #.# ##..## #.# ##....## #K# ##......# #.# #......∩########.# ......#.#....@K....# ........############ ######### You could see Pikel. Vanquished Creatures An ogre (D:4) 4 lemures (D:5) A scorpion (D:4) Crazy Yiuf (D:4) An iguana (D:5) The ghost of Chiseanne the Sneak, a weakling OpDe (D:4) 7 gnolls (D:3) 3 adders A dart slug (D:3) 5 orcs (D:5) 5 bats 6 endoplasms 3 giant cockroaches 11 goblins 3 hobgoblins 6 jackals A quokka (D:4) 4 ball pythons 5 frilled lizards 3 kobolds 4 rats A spectral orc (D:3) 77 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:5) 2 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached skill level 1 in Hexes 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 190 | D:1 | Learned a level 2 spell: Searing Ray 1117 | D:1 | Learned a level 2 spell: Passwall 1251 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1374 | D:2 | Found a hide-covered altar of Uskayaw. 1486 | D:2 | Found a faded altar of an unknown god. 2274 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 2279 | D:3 | Learned a level 4 spell: Fulminant Prism 2620 | D:3 | Found a basalt altar of Yredelemnul. 2686 | D:3 | Found Cuic's Book Emporium. 2725 | D:3 | Reached skill level 5 in Conjurations 2735 | D:3 | Reached skill level 1 in Earth Magic 3226 | D:3 | Identified a scroll of acquirement 3226 | D:3 | Acquired the staff of cold "Igakh" {rC+ Int+2} 3305 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/13 3406 | D:4 | Noticed an ogre 3416 | D:4 | Killed an ogre 3417 | D:4 | Reached skill level 1 in Transmutations 3676 | D:4 | Found a large runed translucent door. 3677 | D:4 | Found a large runed translucent door. 3679 | D:4 | Noticed Chiseanne's ghost (weakling OpDe) 3858 | D:4 | Found a runed translucent door. 3859 | D:4 | Noticed Crazy Yiuf 3889 | D:4 | Reached skill level 5 in Spellcasting 3889 | D:4 | Reached XP level 6. HP: 12/32 MP: 3/15 4144 | D:4 | Found a hide-covered altar of Uskayaw. 4192 | D:4 | Killed Chiseanne's ghost 4270 | D:4 | Killed Crazy Yiuf 4285 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4288 | D:4 | Learned a level 2 spell: Blink 4335 | D:5 | Entered Level 5 of the Dungeon 4472 | D:5 | Found Zate's Antique Armour Shop. 4478 | D:5 | Bought a garnet-encrusted leather armour for 168 gold | pieces 4478 | D:5 | Identified the +2 leather armour "Sori" {rF+ Int+3 Dex+3 | Slay+2} (You bought it in a shop on level 5 of the Dungeon) 4769 | D:5 | Noticed Pikel 4799 | D:5 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_corners D:2: layout_loops_corners, basic_altar, dreamdust_ecumenical_altar_grove, nrook_mini_vaults D:3: layout_loops_ring, yredelemnul_forgotten_temple_becter, serial_shops, nicolae_book_shop_shelving, kennysheep_generic_room_3 D:4: layout_gridville, nicolae_uskayaw_suspiria, ebering_ghost_disaster_area, uniq_crazy_yiuf_cottage D:5: layout_loops_ring, gammafunk_temple_overflow_claw, serial_shops, shop, nicolae_shop_tiny_real_fake_doors, nicolae_shop_stone, minmay_mini_ossuary, uniq_pikel, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Hexes | 1 2 3 4 | 4.4 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.8 Spellcasting | 4 5 | 5.5 Earth Magic | 1 | 1.0 Transmutations | 1 | 1.0 Armour | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 53 | 62 || 115 Searing Ray | 4 | 17 || 21 Fulminant Prism | | 2 || 2 Use: Scroll | 1 | 11 || 12 Potion | | 1 || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 3 | 11 || 14