karf Level 1 of the Dungeon (0, 0, D:1) 15 poisoned darts (1, -13, D:1) a +0 hand axe (7, -6, D:1) a +0 quarterstaff (9, -9, D:1) 8 arrows (11, 1, D:1) 7 stones (11, 5, D:1) a +0 dagger (24, -5, D:1) a +0 dagger (29, -9, D:1) a +0 club (32, 10, D:1) a +1 falchion of pain (33, 20, D:1) 14 sling bullets (37, -21, D:1) 16 arrows (38, -14, D:1) a +0 club a bat corpse (skeletalised by now) (39, -2, D:1) a +0 whip (41, 10, D:1) a +0 dagger (43, -18, D:1) a +0 hand axe (48, 14, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 0, D:2) a quokka corpse (5, -16, D:2) a frilled lizard corpse (8, -10, D:2) a ball python corpse (11, -16, D:2) a quokka corpse (18, -18, D:2) a hobgoblin corpse (20, -20, D:2) a +0 hunting sling (20, -17, D:2) 2 curare-tipped darts (still there?) an adder corpse (still there?) a quokka corpse (still there?) (30, -14, D:2) 15 stones