kaze the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 ring mail of cold resistance (62, 1, D) a book of Fire (69, 1, D) a book of Frost (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +0 shield a +0 scale mail a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 shortbow of flaming (73, 2, D) a cursed staff of conjuration (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (61, 4, D) a +1 falchion of electrocution (62, 4, D) a +0 club a +0 chain mail a +0 dagger a +0 robe (63, 4, D) a +0 club a +0 scale mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a Grand Grimoire (71, 9, D) a +1 rapier of draining (72, 9, D) a +0 short sword (61, 10, D) a +0 trident 3 tomahawks (62, 10, D) a +2 trident of protection 4 tomahawks (70, 10, D) a +0 short sword (72, 10, D) the +10 plate armour of Wagewid {Int+3} It affects your intelligence (+3). (62, 11, D) a +0 trident a +0 trident (70, 12, D) a +3 halberd of protection (62, 13, D) a tomahawk (70, 13, D) a +0 long sword (71, 13, D) a +0 scimitar a +0 buckler (72, 13, D) a +0 scimitar a +0 longbow 20 arrows (62, 14, D) 2 tomahawks (71, 14, D) an arrow (72, 14, D) a +4 mace of protection (unseen) (61, 17, D) a cursed ring of loudness (62, 17, D) the +9 plate armour of the Earth {rN++ Int+2} It affects your intelligence (+2). It greatly protects you from negative energy. (64, 17, D) a +2 dagger of venom (71, 17, D) a +5 mace of protection (72, 17, D) a +1 morningstar of protection (73, 17, D) a +5 flail of holy wrath (71, 18, D) an uncursed amulet of warding (73, 18, D) a +3 blowgun (64, 21, D) a +0 scimitar a +0 shortbow 17 arrows a cursed +0 ring mail an elf skeleton (62, 22, D) a +0 long sword a +0 leather armour a +0 long sword an elf skeleton (63, 22, D) a +0 long sword a +0 shortbow a +0 leather armour (62, 23, D) a +0 scimitar (63, 23, D) 5 arrows (64, 23, D) a +0 short sword a +0 leather armour (61, 27, D) a lantern of shadows (62, 27, D) a +1 arbalest of freezing (63, 27, D) a Necronomicon (65, 27, D) the Compendium of Displacement Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 (70, 27, D) an uncursed ring of protection from magic an uncursed ring of ice an uncursed ring of protection from fire a +5 great mace a +0 flail 4 scrolls of blinking (71, 27, D) Seunad's Guide on Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Ice Beast Ice/Summoning 4 (72, 27, D) an uncursed staff of summoning (73, 27, D) a +1 ring mail of cold resistance (62, 28, D) a crystal ball of energy (64, 28, D) Sif Muna's Reference Book on Burning Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 28, D) a +1 naga barding of cold resistance (62, 29, D) a basilisk corpse (63, 29, D) a river rat corpse (62, 31, D) a crocodile corpse (71, 31, D) an uncursed staff of power (72, 31, D) a +0 dagger a +0 robe (69, 37, D) a +2 short sword of distortion (70, 37, D) the +3 leather armour of Divine Compulsion {rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (71, 37, D) a +0 storm dragon armour (72, 37, D) a +5 rod of destruction (12/12) (73, 37, D) 4 scrolls of enchant weapon (71, 38, D) a lantern of shadows (72, 38, D) a book of Conjurations (73, 38, D) the Catalogue of Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Metabolic Englaciation Hexes/Ice 5 f - Invisibility Hexes 6 (72, 39, D) a death scarab corpse