Dungeon Crawl Stone Soup version 0.31-a0-1597-ge7908ec95f (webtiles) character file. Game seed: 17139211740302514871 39 koorschki the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Jan 7, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (1310 turns). koorschki the Conjurer (Octopode Conjurer) Turns: 1310, Time: 00:02:21 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 47% Magic: 4/6 EV: 13 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused, ambrosia-drunk A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Missiles i - 2 poisoned darts (quivered) Armour c - a +0 kite shield Talismans f - a flux talisman Scrolls b - a scroll of vulnerability {unknown} e - a scroll of torment {unknown} h - 3 scrolls of acquirement {unknown} Potions a - a potion of magic g - 4 potions of curing {unknown} Skills: + Level 0.9 Throwing + Level 2.0 Dodging + Level 2.8 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a gnoll, wielding a +0 whip and quivering 2 throwing nets (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You cannot throw/fire anything while held in a net. You struggle against the net. The gnoll hits you from afar with a +0 spear. You struggle against the net. The gnoll closely misses you. Unknown command. You struggle against the net. The gnoll hits you from afar with a +0 spear. Unknown command. You rip the net and break free! The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #..#......... ........#..##.##.. .......##......... #(##.## ##.##.##.# #. #.##.# #.##..#.# #.# ####)##.# #.###.#<# #.# ...g...# #.# #.#.# #.# ##...## #.###.#.# ##.# ##..@g.## #...<...# ###..# ##.......## ##.##.### ####....####.........####...#.# ...........'.........'........# .........###.........####...#.# .###.#.#.# ##.......## ##.##.# #.###.# ##.....## ####.# ##. #.# ####<..#### #####.# #.. #.###.###'#...## #.....# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 5 kobolds 2 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | koorschki the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 341 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 439 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1310 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_loops_corners, minmay_hedge_maze, uniq_robin Action || total ---------------------------++------- Melee: Unarmed || 26 Tentacles || 9 Constrict || 6 Throw: Dart || 6 Cast: Magic Dart || 37 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 3 Armour: Skin || 19 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1309 | 1216 | 93 | 19 | 979 | 2 | 654.5 | Dungeon | 1309 | 1216 | 93 | 19 | 979 | 2 | 654.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1126 daAuts D:2: 183 daAuts