Dungeon Crawl Stone Soup version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 13158766342165444892 8 kuniqs the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on May 13, 2021. Got out of the dungeon alive. The game lasted 00:00:35 (146 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 146, Time: 00:00:36 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 4 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of berserk rage {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! Your Stealth skill increases to level 2! You start resting. Magic restored. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hobgoblin corpse. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.###≈≈≈≈≈≈†≈≈≈## #.##≈≈≈≈≈≈≈≈≈≈≈≈##.# . #.#≈≈≈≈≈≈≈≈≈≈≈≈≈≈#.#.# #.≈≈≈8≈≈≈≈≈≈≈≈8≈≈≈.#.# #.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.[.### #.≈≈≈≈...≈≈≈≈≈≈≈≈≈...... ##.≈≈.≈≈≈.≈≈≈≈≈≈≈≈...# #≈..≈≈≈≈.>≈≈≈≈≈≈≈...# #≈≈≈≈≈≈≈@.≈≈≈≈..≈## #≈≈≈≈≈≈≈≈†≈≈≈.≈≈.## #≈≈≈≈≈≈≈≈≈...≈≈≈≈.# #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...# #≈≈≈8≈≈≈≈≈≈≈≈8≈≈≈#.... ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈.#...#.. ##≈≈≈≈≈≈≈≈≈≈≈≈#.....# . ##≈≈≈≈≈≈≈≈≈≈##>...). ###.##########...... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 134 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 134 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 146 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, chequers_serial_rivers_micro_d Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 13 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 155 | 140 | 15 | 52 | 17 | 1 | 155.0 | Dungeon | 155 | 140 | 15 | 52 | 17 | 1 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 155 daAuts