Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 14579679541194645842 77 kuniqs the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:02:01 (1782 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 1782, Time: 00:02:02 Health: 32/32 AC: 6 Str: 8 XL: 4 Next: 14% Magic: 7/7 EV: 10 Int: 20 God: Gold: 42 SH: 10 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . m - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . q - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: large bone plates 2, condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe l - a +0 leather armour m - a +0 ring mail (worn) q - a +0 cloak (worn) Scrolls c - 2 scrolls of amnesia {unknown} f - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of magic mapping {unknown} i - a scroll of fear {unknown} o - a scroll of blinking {unknown} p - a scroll of acquirement {unknown} Potions d - a potion of haste {unknown} e - a potion of invisibility {unknown} j - a potion of flight {unknown} k - a potion of curing {unknown} n - a potion of heal wounds {unknown} Skills: + Level 1.4 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 8% 1 b - Searing Ray Conj 38% 3d4 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 50% 3 Fulminant Prism Conj/Hex 5% 3d7 88% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are mostly covered in large bone plates. (SH +6) A meltable shield of frost defends you. (SH +4) Message History The searing ray misses Terence. You finish channeling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you with a +0 flail. You block Terence's attack. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. You block Terence's attack. You hit Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. You block Terence's attack. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 81% to hit) The searing ray hits Terence! You kill Terence! (Press . to maintain the ray.) You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Frost condenses into a shield before you. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.....(.#########.......## ##.....####....(..####.....## ###....###.............###....## ##...........#######.....##....# ##...##....###.....###....#..(.## #....#..).##.........#..####....# #...##...##...#####........##...# #...#....#...##...##...#....#...# #...#....#...#..@..#...#....#...# #...#....#...##...##...#....#...# ######...##...##.##...##...##...# .....#....##.....#...##....#....# .....##....###...#.###....##...## ......##.....#######.....##....# ###....###.............#.#....## ..##.....####.......####.....## #..##.......#########.......## There were no monsters in sight! Vanquished Creatures Terence (D:2) A worm (D:2) A dart slug (D:1) 7 ball pythons 4 bats 6 endoplasms 3 goblins (D:1) 4 hobgoblins 2 jackals (D:1) A kobold (D:1) 4 quokkas (D:2) 4 frilled lizards 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 294 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 398 | D:1 | Learned a level 2 spell: Searing Ray 579 | D:1 | Gained mutation: You are mostly covered in large bone | plates. (SH +6) [demonic ancestry] 579 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/6 583 | D:1 | Reached skill level 1 in Fighting 1574 | D:2 | Noticed Terence 1684 | D:2 | Killed Terence 1685 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1685 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/7 1782 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic D:2: layout_loops_cross, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.4 Fighting | 1 | 1.4 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 87 | || 87 Cast: Magic Dart | 42 | || 42 Searing Ray | 2 | || 2 Stab: Distracted | 1 | || 1 Armor: Robe | 6 | || 6 Ring mail | 6 | || 6 Leather armour | 2 | || 2 Dodge: Dodged | 38 | || 38 Block: Other | 24 | || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1790 | 1623 | 167 | 554 | 784 | 2 | 895.0 | Dungeon | 1790 | 1623 | 167 | 554 | 784 | 2 | 895.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1130 daAuts D:2: 660 daAuts