Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 5259702788766458847 9 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on May 16, 2021. Got out of the dungeon alive. The game lasted 00:00:42 (603 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 603, Time: 00:00:43 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 12 Int: 19 God: Gold: 13 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 mace (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a +0 mace of protection (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of enchant weapon {unknown} Potions e - a potion of attraction {unknown} Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. A bat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The bat misses you. The bat is sucked into a shaft! The shaft crumbles and collapses. Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##............##.# ##............#.## #...≈≈≈.≈≈≈.....# ##..≈≈.....≈≈....# #..≈≈..8....≈≈...# #.≈≈.........≈≈(.# #.≈.....♣.....≈..# #.≈..♣.....8..≈..# #.≈≈..8.@....≈≈.## ###..≈≈.......≈≈..# # ..##..≈≈...♣.≈≈..## #. #.###..≈≈≈≈≈≈≈..## #.## #.# ##.........## ... #.# #.####.#### #.##.# ##.####.### ####....###.........# ...>.#.......######.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 578 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 578 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 603 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, minmay_box_of_dots Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.4 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Mace || 7 Cast: Magic Dart || 17 Armor: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 605 | 581 | 24 | 395 | 80 | 1 | 605.0 | Dungeon | 605 | 581 | 24 | 395 | 80 | 1 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 605 daAuts