luab the Dungeon (0, 16, D) a +0 animal skin (0, 17, D) a +0 whip of flaming a +0 robe (1, 4, D) 2 scrolls of vulnerability (1, 18, D) a +7 dire flail of holy wrath a +0 ring mail (2, 4, D) 10 stones an uncursed staff of energy (4, 15, D) a +0 dagger (unseen) (5, 4, D) a +2 falchion a +2 dagger (5, 13, D) a +0 dagger (unseen) (5, 14, D) a +0 dagger a +0 ring mail (5, 15, D) a +0 club (6, 4, D) a +2 mace (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +1 quarterstaff of protection (8, 10, D) a +2 dagger of electrocution (8, 11, D) a +0 long sword of flaming (8, 12, D) a +3 ring mail (8, 22, D) a +0 giant spiked club a cursed +0 robe (9, 9, D) a +0 trident of piercing (9, 11, D) a +2 flail of protection (9, 12, D) a +0 scale mail (16, 7, D) a +0 animal skin (17, 21, D) a +2 rapier of venom (17, 22, D) a +0 lajatang (17, 23, D) a +2 halberd of holy wrath (18, 19, D) a +0 war axe (still there?) a +0 war axe (still there?) a +2 hand axe (still there?) a +1 hand axe of freezing (still there?) a +3 ring mail (still there?) (18, 20, D) a +0 helmet (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +2 morningstar of venom (22, -7, D) a +0 shield (still there?) a +0 shield (still there?) (23, -6, D) 2 large rocks the +1 acid dragon scales of Baldness {rN+ rCorr Int+2 SInv Stlth+} It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. It protects you from acid and corrosion. It makes you more stealthy. (23, -4, D) a lightning rod (4/4) (24, -7, D) a cursed -3 arbalest a +6 broad axe of freezing 14 bolts a +0 giant club a +0 giant club a +0 giant club (25, -8, D) a +0 mace a +0 giant spiked club a +3 great sword a +0 chain mail a +0 great mace a +0 giant club a +3 whip of holy wrath a +0 robe a +0 flail a +0 robe a +0 whip a +0 robe (26, -9, D) a bolt (26, -7, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (27, -10, D) a large rock (28, -5, D) a +2 mace of protection (28, 11, D) a +0 dagger a +0 robe a +0 buckler (29, 12, D) a +0 morningstar (30, 22, D) a +0 short sword (31, 19, D) a +0 club (31, 20, D) an arrow (31, 22, D) a +0 shortbow (unseen) (35, 17, D) an uncursed staff of poison (35, 23, D) a +0 animal skin (36, 22, D) (unseen) (39, 16, D) an arrow (40, 16, D) an arrow (42, 4, D) a +0 dagger (unseen) (42, 16, D) a throwing net a +0 flail a +0 scale mail a +0 short sword (42, 18, D) a +0 trident (still there?) a +0 shortbow (still there?) (45, -2, D) a +0 quarterstaff (46, -3, D) a +0 robe (50, 21, D) Beyvemaf's Reference Book on Transmigration and Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sticks to Snakes Transmutation 2 d - Passwall Transmutation/Earth 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Blade Hands Transmutation 5 g - Alistair's Intoxication Transmutation/Poison 5 (51, 20, D) 14 stones (51, 22, D) the +2 quarterstaff "Ehapul" {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (53, 14, D) an uncursed amulet of magic regeneration (54, 13, D) a book of Maledictions (54, 14, D) a +0 long sword (58, -1, D) a +0 long sword (unseen) (59, -2, D) a bolt (unseen) (59, -1, D) a +0 chain mail (unseen) (60, -3, D) a +0 robe (unseen) (60, -2, D) a +0 plate armour (still there?) a +2 great sword of distortion (still there?) a +0 great mace (still there?) a +0 long sword (still there?) a +0 battleaxe (still there?) (61, -3, D) a +0 long sword (unseen) (61, -2, D) a +2 great sword a +0 arbalest a +0 great mace (62, -2, D) a +0 dagger (63, -2, D) a +0 robe a human skeleton (74, -1, D) a spiny frog corpse