martbhell Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 17, D:1) a +0 whip (26, 9, D:1) a +0 hand axe (36, 8, D:1) a +0 dagger Level 2 of the Dungeon (3, -16, D:2) a +0 club (6, -20, D:2) 19 stones (7, -18, D:2) a +0 robe (11, -31, D:2) a +0 spear (22, -2, D:2) 15 stones (23, -28, D:2) a +0 scythe a +0 robe (23, -6, D:2) a +0 hand axe (33, -14, D:2) 10 arrows (33, 1, D:2) 27 arrows (34, 13, D:2) a +0 club (43, 6, D:2) a +0 dagger 2 stones Level 3 of the Dungeon [Shop] Ympien's General Store a scroll of teleportation (42 gold) 16 stones (22 gold) a +3 halberd (294 gold) a scroll of magic mapping (49 gold) 8 poisoned darts (44 gold) a potion of flight (42 gold) a potion of berserk rage (70 gold) a lightning rod (4/4) (420 gold) 2 potions of brilliance (112 gold) [Shop] Hehunat's General Store a potion of flight (30 gold) a scroll of enchant weapon (75 gold) a wand of paralysis (9) (110 gold) 26 sling bullets (130 gold) a +0 robe (7 gold) a potion of heal wounds (50 gold) a +2 dagger of venom (144 gold) the +10 Black Knight's barding {ponderous, rPois rN+} (634 gold) rPois: It protects you from poison. rN: It protects you from negative energy. a scroll of identify (20 gold) a +0 hand axe (30 gold) a +0 ring mail (40 gold) [Shop] Bumangic's Jewellery Shoppe a ring of resist corrosion (240 gold) a ring of wizardry (360 gold) a ring of fire (300 gold) an amulet of guardian spirit (360 gold) an amulet of the acrobat (360 gold) a ring of flight (210 gold) [Shop] Locim's Antique Weapon Shoppe a +0 quarterstaff (104 gold) a +2 rapier of draining (499 gold) a +0 hunting sling (39 gold) a +0 hunting sling of flaming (122 gold) a +2 flail of protection (421 gold) a +0 war axe (91 gold) a +0 hunting sling (39 gold) a +0 long sword (91 gold) the +9 quick blade of the Hundredfold Seas {freeze, rPois Will+ Int+2 Dex-3} (2254 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). rPois: It protects you from poison. Will: It increases your willpower. the +7 great sword of the Wizarding Fulmar {freeze, Will++ rCorr} (1760 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +2 vorpal great sword (564 gold) a +0 hunting sling (39 gold) (0, 0, D:3) a +0 robe (4, 6, D:3) a +0 dagger (16, -10, D:3) a hobgoblin skeleton (16, -6, D:3) a +0 dagger (21, 10, D:3) a +0 dagger (22, 9, D:3) a +0 dagger (27, 23, D:3) a +0 dagger (28, -8, D:3) a staff of fire (41, 23, D:3) a +0 mace (50, 0, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, -11, D:4) a +0 dagger (still there?) a stone (still there?) (3, -1, D:4) a +0 dagger (4, -11, D:4) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 dagger (still there?) a goblin corpse (still there?) an orc corpse (still there?) (4, -9, D:4) a +0 club a gnoll corpse (4, -1, D:4) a scroll of noise a scroll of vulnerability (5, -11, D:4) a +0 dagger (still there?) a +0 ring mail (still there?) (5, -10, D:4) a +0 short sword (still there?) 2 poisoned darts (still there?) (5, -9, D:4) a +0 dagger (11, -2, D:4) a scroll of teleportation