mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 club {don't train} (2, 35, D:1) a +0 club (3, 9, D:1) 33 stones (7, 16, D:1) 17 bolts (9, 26, D:1) a +0 dagger (13, 1, D:1) a +0 club {don't train} (17, -1, D:1) a +0 whip (17, 7, D:1) a +0 short sword {don't train} (18, 14, D:1) a cursed -2 dagger {don't train} (18, 20, D:1) a +0 robe (18, 25, D:1) a +0 dagger {don't train} (29, 43, D:1) a +0 hand axe {don't train} (36, 37, D:1) a +0 club {don't train} (37, 50, D:1) 3 stones {don't train} (38, 50, D:1) a +0 short sword {don't train} (45, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip {don't train} a +0 chain mail (5, 5, D:2) a +0 mace (unseen) (12, 6, D:2) 22 stones (23, 0, D:2) a cursed -1 dagger {don't train} (27, -10, D:2) a +0 club