mecharm Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, 0, D:1) a +0 dagger {don't train} a +0 short sword {don't train} (8, -4, D:1) a +0 dagger {don't train} (10, 12, D:1) a +0 club (14, 12, D:1) 14 bolts (39, 0, D:1) a +0 robe (40, 13, D:1) 2 stones {don't train} (40, 15, D:1) a stone (40, 16, D:1) a stone (40, 17, D:1) a stone (44, 0, D:1) 21 sling bullets (47, 15, D:1) 22 stones (47, 36, D:1) a +0 club (62, 18, D:1) a +0 short sword {don't train} Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -2, D:2) 15 stones (8, 12, D:2) 9 stones {don't train} (8, 27, D:2) a +0 ring mail (10, -1, D:2) a +0 dagger {don't train} (15, 34, D:2) a +0 scale mail (21, -5, D:2) a +0 mace (21, -3, D:2) a +0 mace (22, -4, D:2) a +0 mace (23, -11, D:2) a +0 mace {don't train} (23, -9, D:2) a +0 mace {don't train} (23, -5, D:2) a +0 mace (24, -10, D:2) a +0 mace {don't train} (26, 13, D:2) a +0 hunting sling {don't train} (28, -6, D:2) a +0 ring mail (29, -1, D:2) a +0 scale mail (40, -3, D:2) a +0 club {don't train} (44, -1, D:2) a +0 robe (46, 24, D:2) 8 stones {don't train} (57, -3, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 club {don't train} (5, 5, D:3) a +0 dagger {don't train} (5, 16, D:3) a +0 dagger {don't train} a +0 robe a +0 dagger {don't train} (13, -12, D:3) a +0 short sword {don't train} a +0 hand axe {don't train} a +0 leather armour (13, -11, D:3) a +0 flail {don't train} (20, 6, D:3) 16 stones (20, 18, D:3) a +0 leather armour (24, 13, D:3) 21 stones (26, -7, D:3) a +0 mace (29, 5, D:3) a +0 robe (32, -13, D:3) a +0 hand axe a +0 ring mail (35, -6, D:3) 3 large rocks (39, 18, D:3) a cursed -3 club {don't train} (41, 0, D:3) a +0 leather armour (55, 25, D:3) 13 stones Level 4 of the Dungeon [Shop] Nogothou's Antique Weapon Shop a +0 dire flail (116 gold) a +0 hand axe (87 gold) a +0 broad axe (116 gold) a +0 mace (87 gold) a cursed -2 glaive (2 gold) a +0 war axe (101 gold) a +1 vorpal long sword (353 gold) a +0 mace (87 gold) a +0 hunting sling (43 gold) a +5 flail of protection (904 gold) the +2 rapier of Stickiness {vorpal, rElec MP+9 Int-5} (1113 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). a +2 vorpal hunting sling (411 gold) a +0 club (29 gold) (0, 0, D:4) a +0 ring mail (1, -3, D:4) a +0 dagger {don't train} a +0 robe (1, -2, D:4) a +0 giant club {don't train} (18, 11, D:4) a +0 spear {don't train} a +0 leather armour a +0 club {don't train} (18, 12, D:4) a +0 leather armour (19, 11, D:4) a +0 leather armour a +0 flail {don't train} (34, -5, D:4) a +0 mace (44, 3, D:4) a cursed -2 dagger a +0 robe (45, 3, D:4) a +0 war axe {don't train} a +0 leather armour (45, 4, D:4) a +0 dire flail {don't train} a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a scroll of blinking (10, 7, D:5) a +0 giant club {don't train} an ogre skeleton (12, -2, D:5) a poisoned dart {don't train} (14, -4, D:5) a poisoned dart {don't train} (15, -5, D:5) a poisoned dart {don't train} the Ecumenical Temple