megajambo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 27, D:1) a +0 club (7, 23, D:1) a +0 club (9, -19, D:1) a +0 ring mail (14, -3, D:1) a +0 leather armour (19, -7, D:1) a +0 club (45, 23, D:1) a +0 chain mail (52, 17, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -20, D:2) a +0 dagger (7, -13, D:2) a cursed +0 dagger (9, -23, D:2) a cursed -2 short sword (11, -4, D:2) a +0 dagger (21, 8, D:2) a +0 club (28, -24, D:2) a +0 robe (31, -17, D:2) a +0 ring mail (34, -25, D:2) a +0 club (53, -22, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, -32, D:3) a +0 dagger (33, 23, D:3) a +0 spear (40, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (2, -35, D:4) a +0 falchion a +0 leather armour (2, -22, D:4) a cursed -2 whip (3, -35, D:4) a cursed +0 kite shield a +0 scale mail a +0 trident (28, 4, D:4) a +0 whip (29, -16, D:4) a +0 flail (31, -16, D:4) a +0 flail (32, 0, D:4) a +0 scale mail (42, 9, D:4) a +0 dagger a cursed +0 robe (43, 7, D:4) a +0 short sword (44, -25, D:4) a +0 flail a cursed -1 hand axe (44, 7, D:4) a +0 chain mail a +0 ring mail (45, -25, D:4) a +0 dagger a +0 robe (48, -29, D:4) a +0 dagger (52, -30, D:4) a +0 club a +0 leather armour (52, -11, D:4) a +0 club a +0 robe (53, -31, D:4) a +0 spear (53, -4, D:4) a +0 giant club (56, -1, D:4) a +0 mace a +0 ring mail (57, -34, D:4) a +0 leather armour a +0 whip a +0 scale mail (57, -32, D:4) a scroll of random uselessness a +0 dagger a +0 robe (58, -4, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 mace (5, 5, D:5) a +0 club (18, -15, D:5) a +0 ring mail a +3 flail a +0 flail (20, -16, D:5) a +0 leather armour a +0 hand axe (24, 21, D:5) a +0 trident (29, 19, D:5) an uncursed ring of teleportation (30, -27, D:5) a +0 falchion a cursed +0 ring mail (31, 18, D:5) a +0 dagger (32, -29, D:5) a +0 long sword a +0 scale mail a cursed -1 kite shield (37, -31, D:5) the +2 triple sword of Beogh's Whim {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. Level 6 of the Dungeon (0, 0, D:6) a +0 trident (18, -13, D:6) a +0 club (51, -35, D:6) 6 arrows (53, -36, D:6) a scroll of summoning Level 9 of the Dungeon (0, 0, D:9) a scroll of teleportation (8, -12, D:9) an arrow (9, -12, D:9) a +0 mace (still there?) 2 arrows (still there?) (10, -12, D:9) 2 arrows (12, -12, D:9) an arrow (14, -15, D:9) a scroll of brand weapon (16, -4, D:9) an uncursed ring of positive energy (20, -12, D:9) a wand of flame (21) the Ecumenical Temple