Dungeon Sprint DCSS version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 7821320655146495185 0 milododd the Ducker (level 1, -7/24 HPs) Began as an Octopode Berserker on June 1, 2021. Was a Follower of Trog. Mangled by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (15 turns). milododd the Ducker (Octopode Berserker) Turns: 15, Time: 00:00:11 Health: -7/24 AC: 1 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 9 God: Trog [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: berserking (expiring), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 3.0 Fighting + Level 3.0 Axes + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You close the door. There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You break out of your daze! Okay, then. A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. You feel a strong urge to attack something. The merfolk siren barely misses you. There is an open door here. You barely miss the merfolk siren. You grab the merfolk siren. You squeeze the merfolk siren! The merfolk siren is moderately wounded. You constrict the merfolk siren, but do no damage. The merfolk siren barely misses you. You slash the merfolk siren! The merfolk siren is heavily wounded. You constrict the merfolk siren, but do no damage. You slash the merfolk siren! The merfolk siren is almost dead. You constrict the merfolk siren, but do no damage. The merfolk siren barely misses you. You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. You constrict the merfolk siren. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is almost dead. You constrict the merfolk siren. The merfolk siren hits you with a +0 spear! You die... # #+# .# ##.##ss# +.<.+# ##.##ss# #@# .# #.m.# # #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | milododd the Octopode Berserker began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed a scorpion 2 | D | Noticed a scorpion 2 | D | Noticed a scorpion 2 | D | Noticed a scorpion 6 | D | Noticed a merfolk siren 15 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Hand axe || 5 Constrict || 1 Tentacles || 1 Use: Potion || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts