Dungeon Crawl Stone Soup version 0.29-a0-722-g64f5989226 (webtiles) character file. Game seed: 11733994759031385857 15 mn3067 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 28, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (660 turns). mn3067 the Magician (Djinni Conjurer) Turns: 660, Time: 00:00:52 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 35 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} d - a scroll of magic mapping {unknown} e - a scroll of identify {unknown} Potions c - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 9% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. The jackal is almost dead. The jackal barks! The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal but does no damage. A jackal comes into view. The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! The jackal barely misses you. The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal attacks as you move away! The jackal misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Without enough magic to sustain it, your searing ray dissipates. The jackal closely misses you. Unknown command. The jackal bites you. You die... ........$....# #...###...# ...†.........######.### ###.### ....................# ####. .......?............# #.# ....................#### #### .........w..........†>.### #.## ............##########...###... ....##.....######### ###..#.... #### ###..w.hh@...)######...... #.#########............. ### #########..†.. ##.... #..... #..... #..... ##.[.. ##... You could see a dart slug and 2 jackals. Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mn3067 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mn3067 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 27 | D:1 | Found a faded altar of an unknown god. 389 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 660 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, hellmonk_ecumenical_altar_heavens_door Action || total -------------------------++------- Cast: Magic Dart || 30 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 660 | 660 | 0 | 0 | 597 | 1 | 660.0 | Dungeon | 660 | 660 | 0 | 0 | 597 | 1 | 660.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 660 daAuts