mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a ring of flight (49, 37, D) a +2 bardiche of protection (50, 25, D) a wand of flame (10) (50, 36, D) the +5 dire flail "Murmur" {antimagic, ^Fragile rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (51, 24, D) a +0 chain mail (51, 25, D) a book of Necromancy (51, 36, D) a +0 hand axe (51, 37, D) a +3 great sword of holy wrath (52, 25, D) Sif Muna's Verses on Petrous Beckoning Spells Type Level a - Sandblast Earth 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Bombard Conjuration/Earth 6 f - Summon Cactus Giant Summoning 6 g - Spellforged Servitor Conjuration/Summoning 7 h - Shatter Earth 9 the ring "Daojekej" {Fly rN+ MP+9} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (52, 36, D) a +4 glaive of protection (52, 37, D) a +1 quarterstaff of holy wrath (53, 24, D) a staff of death (unseen) (53, 25, D) the +1 leather armour "Tuysucireq" {rElec Regen+ rCorr Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (53, 36, D) a +0 club (53, 37, D) a +2 heavy quarterstaff (53, 42, D) a ball python corpse (skeletalised by now) (54, 25, D) a +2 falchion of freezing (unseen) (54, 36, D) an orb of light (54, 42, D) an adder corpse (skeletalised by now) (54, 44, D) a guardian serpent corpse (skeletalised by now) (55, 42, D) a +2 rapier of speed a +0 hand axe (55, 43, D) a +0 scimitar of holy wrath a guardian serpent corpse (skeletalised by now) (56, 26, D) a staff of cold (still there?) a +0 arbalest (still there?) a ring of poison resistance (still there?) (56, 29, D) a +0 war axe (still there?) the +1 scale mail "Giziss" {rElec rPois Str+2 Dex+3} (still there?) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (56, 30, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (56, 32, D) 3 large rocks (still there?) a +3 dagger of distortion (still there?) a +0 arbalest (still there?) a stone giant corpse (still there?) (57, 26, D) a +0 arbalest (still there?) the staff "Fakhlo Vosm" {rN+ SInv Necro Fire} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. 6 large rocks (still there?) (57, 29, D) a +0 arbalest a yaktaur corpse (57, 32, D) a +0 heavy hand cannon (still there?) a ring of protection from cold (still there?) (57, 33, D) Sif Muna's Discourse on Lofty Left-Handed Liturgies Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Necrotise Necromancy 1 c - Plasma Beam Fire/Air 6 d - Maxwell's Capacitive Coupling Air 8 (59, 37, D) a +3 falchion of holy wrath (unseen) (60, 36, D) a wand of flame (10) (60, 37, D) a +4 battleaxe of freezing (unseen) (61, 8, D) a +0 vampiric whip (unseen) (61, 9, D) a +0 short sword a +0 leather armour (61, 26, D) a +1 heavy war axe (unseen) (61, 36, D) a There-And-Back Book (61, 37, D) 4 scrolls of enchant weapon (62, 8, D) a +3 heavy mace (62, 9, D) the +6 arbalest of Discretion {penet, Will- Str+7 Dex+2 SInv} Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). Will-: It decreases your willpower. SInv: It lets you see invisible. (62, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 12, D) a +1 long sword of protection (unseen) (62, 16, D) the +3 hand axe of Defence {venom, Int+4} Int+4: It affects your intelligence (+4). (62, 26, D) a +1 battleaxe of freezing (unseen) (62, 27, D) a +3 heavy triple sword (unseen) (62, 36, D) a staff of air (62, 37, D) a +1 barding of cold resistance (63, 0, D) a +2 mace of protection (unseen) (63, 16, D) a +2 great sword of flaming (63, 27, D) the +6 glaive of the Hungering Firefly {heavy, Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (unseen) (63, 36, D) a scroll of brand weapon (63, 37, D) a Young Poisoner's Handbook (64, 16, D) a +2 scimitar of draining (64, 26, D) a ring of protection from fire (65, 26, D) a ring of magical power (67, 0, D) a +1 dagger of venom (unseen) (69, 3, D) an adder corpse (skeletalised by now) (70, 36, D) a +1 spear of venom (71, 8, D) the +5 short sword of Cocytus {speed, Int+2} Int+2: It affects your intelligence (+2). (71, 17, D) a +2 robe of positive energy (72, 9, D) a +0 chain mail of willpower (72, 16, D) a +0 scimitar of flaming (72, 37, D) a ring of poison resistance (73, 1, D) a +4 chain mail of fire resistance (73, 17, D) a +4 ring mail of poison resistance (73, 33, D) a shapeshifter corpse (skeletalised by now) (73, 36, D) a +2 plate armour of cold resistance (73, 42, D) a +0 club an orc corpse (skeletalised by now) (73, 43, D) a +4 heavy mace a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (74, 41, D) a +0 dagger a +0 robe (74, 43, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +4 dire flail of draining (75, 3, D) a ball python corpse (skeletalised by now) (75, 21, D) a +3 short sword a +0 robe (75, 41, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 42, D) a +0 battleaxe a +0 chain mail a +0 dagger a +0 robe