mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +3 scimitar of freezing (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 36, D) a book of Transmutation (50, 37, D) a book of Flames (51, 36, D) a +2 heavy spear (unseen) (51, 37, D) the Information on Orogeny Spells Type Level a - Passwall Earth 3 b - Petrify Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 (unseen) (52, 36, D) a +0 spear of freezing (unseen) (52, 37, D) a +2 cloak of poison resistance (unseen) (53, 36, D) a +1 chain mail of poison resistance (unseen) (53, 37, D) a wand of iceblast (2) (54, 36, D) a ring of poison resistance (59, 36, D) a +1 shortbow of freezing (59, 37, D) a +1 ring mail of cold resistance (60, 27, D) a +0 trident a wind drake skeleton (60, 28, D) a +0 trident a merfolk skeleton (60, 37, D) the +1 dagger "Qaqaeqeto" {antimagic, rC- rCorr Str+2 SInv} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +1 short sword of distortion (unseen) (61, 28, D) a +0 trident a +0 trident a boomerang a merfolk skeleton a merfolk skeleton (61, 36, D) a +1 crystal plate armour (62, 8, D) a staff of air (62, 10, D) a +0 flail a +0 leather armour (62, 11, D) a +0 dagger a +0 robe a +0 club (62, 16, D) the +6 morningstar of Uskayaw's Inspiration {freeze, rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (unseen) (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a +0 trident 3 boomerangs a +2 long sword of holy wrath a merfolk skeleton (62, 36, D) the +1 chain mail "Loquni" {Str+6} Str+6: It affects your strength (+6). (62, 37, D) a +2 sling of flaming (63, 26, D) a staff of fire (63, 27, D) a +0 shortbow of draining (64, 17, D) the Discursus on the Radiant Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Flame Wave Conjuration/Fire 4 (64, 27, D) a +4 spectral giant club (64, 36, D) the +0 robe of Vycaq {rN++ Dex-4} Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. (64, 43, D) a ghoul corpse (64, 44, D) a +0 battleaxe a +0 battleaxe a +0 robe (65, 26, D) a +2 glaive of venom (68, 0, D) a staff of fire (68, 12, D) a +0 short sword a +0 robe (69, 13, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (70, 9, D) the maw talisman of Idealism {MP+9} [maw talisman] MP+9: It affects your magic capacity (+9). (70, 37, D) a staff of cold (unseen) (71, 8, D) a +0 robe (71, 17, D) the +11 shortbow of Disgust {flame, *Corrode Dex+5} Dex+5: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. (71, 36, D) a +4 sling of draining (71, 37, D) the +7 whip "Qusmuept" {drain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, 8, D) a +5 mace of holy wrath (unseen) (72, 26, D) a +2 heavy hand axe (72, 36, D) a +1 leather armour of cold resistance (73, 17, D) a +3 hand axe of flaming (unseen) (73, 43, D) a +0 flail a naga corpse (skeletalised by now) (74, 41, D) a +0 halberd a naga corpse (skeletalised by now) (74, 43, D) a +0 war axe of flaming a naga corpse (skeletalised by now) (75, 42, D) a +0 short sword a +0 club a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now)