mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 12, D) a +0 long sword a +0 scale mail a +3 dire flail of draining a +0 plate armour a human corpse (skeletalised by now) (60, 13, D) a +0 orcbow (61, 0, D) a +2 heavy war axe (unseen) (61, 16, D) a scarf of resistance (unseen) (62, 0, D) a staff of air (62, 8, D) a +2 vampiric glaive (62, 9, D) a +2 scimitar of protection (62, 16, D) a +0 barding of flying (62, 17, D) a book of the Wilderness (63, 0, D) a +1 falchion of flaming (unseen) (63, 16, D) a +3 chain mail of poison resistance (unseen) (63, 17, D) a book of the Warp (64, 16, D) a wand of paralysis (5) (64, 17, D) a potion of might (67, 0, D) a staff of earth (67, 22, D) a death scarab corpse (67, 23, D) Sif Muna's Incunabulum of Gaseous Hail Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Hailstorm Conjuration/Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Plasma Beam Fire/Air 6 f - Permafrost Eruption Ice/Earth 6 (68, 0, D) a +3 heavy spear (68, 12, D) a +0 short sword a +0 hand axe a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 13, D) a +0 hand axe a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 20, D) a +0 trident a merfolk corpse (69, 21, D) a +0 trident (69, 22, D) a wind drake corpse (skeletalised by now) (70, 20, D) a wind drake corpse (70, 21, D) a +0 shortbow a +0 trident 3 boomerangs a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 16, D) the +1 orcbow of Jaenonuk {freeze, Will+} Will+: It increases your willpower. (71, 17, D) a +0 robe (71, 26, D) the +8 war axe "Mizioluff" {flame, Str+6} Str+6: It affects your strength (+6). (71, 27, D) the +1 broad axe of the Hurtling Gods {vamp, rElec Str+8 Int-4} Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. (72, 8, D) the +6 trident of Jicaenuem {flame, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (72, 9, D) a +0 heavy great sword (72, 17, D) a +3 flail of protection (72, 26, D) a +0 spectral quarterstaff (unseen) (72, 27, D) a +7 dagger of venom (73, 16, D) a +2 plate armour of willpower (73, 26, D) a +2 battleaxe of flaming (unseen) (73, 27, D) the +1 scimitar of Defilement {holy, rF- rC++ Dex+2 Stlth-} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. (74, 33, D) a black bear corpse a black bear corpse a wolf corpse (75, 32, D) a wolf corpse a wolf corpse