mursu Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 19, D:1) a +0 ring mail (20, 38, D:1) a +0 dagger (21, 21, D:1) a +0 short sword 3 stones a +0 club (22, 6, D:1) a +0 short sword 2 stones (22, 20, D:1) a +0 dagger (25, -13, D:1) a +0 chain mail (25, 23, D:1) 4 stones (25, 38, D:1) a +0 club (28, 11, D:1) 7 stones (32, -19, D:1) 8 stones (42, 17, D:1) a +0 club a stone (50, 26, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Zumead's Book Shoppe a book of Dreams (288 gold) a book of Air (264 gold) the Directory of Combustion (504 gold) Spells Type Level a - Scorch Fire 2 b - Sticky Flame Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Plasma Beam Fire/Air 6 a book of Burglary (264 gold) a book of Fire (384 gold) a Fen Folio (504 gold) a Young Poisoner's Handbook (240 gold) a There-And-Back Book (360 gold) Sif Muna's Volume of Shadows and the Mob (456 gold) Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Curse of Agony Necromancy 5 c - Summon Cactus Giant Summoning 6 (0, 0, D:2) 4 stones (2, -14, D:2) a +0 leather armour (2, -3, D:2) a +0 spear (3, -17, D:2) a +0 whip (16, 3, D:2) 7 stones (27, -20, D:2) a +0 dagger 2 stones (31, -22, D:2) a +0 whip (33, -19, D:2) a +0 ring mail (34, -25, D:2) a +0 short sword (35, -20, D:2) a +0 sling a +0 club (38, 18, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) 2 boomerangs (35, 16, D:3) a +0 leather armour (46, 16, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, 0, D:4) a +0 dagger a +0 sling (18, -16, D:4) a +0 dagger 3 boomerangs (21, -36, D:4) a +0 dagger (28, 0, D:4) a +0 flail (34, -2, D:4) a +1 spear of venom (37, -17, D:4) the +0 robe of Tender Moments {rN+} rN+: It protects you from negative energy. (56, -18, D:4) a +0 dagger (56, -7, D:4) a +0 rapier a +0 leather armour (58, -18, D:4) a +0 hand axe a +0 short sword a +0 chain mail a +0 flail a +0 chain mail (60, -3, D:4) a +0 dagger a +0 ring mail Level 5 of the Dungeon [Shop] Ojioh's Antique Weapon Shop the +5 war axe of Byczemiq {speed, rElec rC+ rN+ Int-4} (1307 gold) Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a +0 mace (75 gold) a +0 battleaxe (162 gold) the +3 morningstar of the Thieving Gods {antimagic, rElec Int+3} (1182 gold) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. a +1 heavy battleaxe (467 gold) a +0 great mace (162 gold) (10, -34, D:5) a +0 mace (16, -45, D:5) 7 stones (22, -34, D:5) a +0 ring mail (34, -21, D:5) a +0 hand axe Level 6 of the Dungeon (3, 18, D:6) a +0 flail (8, 11, D:6) a +0 whip (14, 24, D:6) a +0 flail (14, 25, D:6) a +0 whip a +0 leather armour (15, 24, D:6) a +0 whip a +0 club (17, -2, D:6) a +0 hand axe (19, 22, D:6) a +0 dagger 2 stones (20, 17, D:6) a +0 club (20, 23, D:6) a +0 whip (25, 0, D:6) 5 stones (39, -2, D:6) 4 stones (43, 17, D:6) a +0 robe (43, 27, D:6) a wand of flame (12) Level 7 of the Dungeon (0, 0, D:7) a +0 battleaxe a +0 chain mail an orc corpse (4, -4, D:7) a +0 hand axe (4, -2, D:7) a +0 dagger a +0 robe (12, -5, D:7) 3 stones (16, -6, D:7) 17 gold pieces (39, 7, D:7) a +0 plate armour a +0 war axe (42, 6, D:7) a +0 leather armour a +0 trident (44, 1, D:7) a potion of resistance (52, 19, D:7) a +0 sling (60, 18, D:7) 18 gold pieces the Ecumenical Temple