nano Level 1 of the Dungeon (0, 0, D:1) 15 stones (4, 43, D:1) a +0 club (11, 20, D:1) 12 sling bullets (12, 26, D:1) 2 stones (13, 26, D:1) a +0 robe (15, 26, D:1) a +0 dagger (18, 24, D:1) a +0 hand axe (19, 26, D:1) a +0 short sword (22, 9, D:1) a stone (23, 9, D:1) a stone (25, 18, D:1) a +0 dagger (33, 14, D:1) a +0 short sword a +0 leather armour (42, 43, D:1) a +0 dagger (53, 33, D:1) 21 stones (62, 45, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 34, D:2) a cursed -1 club (7, 34, D:2) a +0 club 31 stones a +0 ring mail (8, 33, D:2) a stone (16, 1, D:2) a +0 short sword (20, -11, D:2) a +0 robe (23, -16, D:2) a cursed +0 robe (23, 12, D:2) a +0 whip (29, -5, D:2) a +0 dagger (29, 12, D:2) 2 stones (44, -3, D:2) a +0 club Level 3 of the Dungeon (7, 5, D:3) a +0 robe (8, -8, D:3) a +0 whip a +0 chain mail (8, 25, D:3) 16 stones (9, -8, D:3) a cursed +0 flail (15, 15, D:3) 12 stones (20, 0, D:3) a cursed -1 trident a +0 leather armour (21, 0, D:3) a +0 flail (22, 14, D:3) a poisoned needle (23, 3, D:3) a +0 flail (23, 27, D:3) 21 stones (24, 15, D:3) a poisoned needle (25, 5, D:3) a +0 falchion a +0 scale mail (26, 5, D:3) a +0 dagger (29, 20, D:3) 5 poisoned needles a +0 blowgun (31, 24, D:3) a +0 dagger a +0 robe (36, 25, D:3) a +0 club (40, 17, D:3) a +0 dagger (40, 25, D:3) a +0 whip (41, 40, D:3) a +0 leather armour (50, 32, D:3) a +0 leather armour (52, 35, D:3) a +0 ring mail (53, 22, D:3) 19 stones (57, 26, D:3) a +0 whip a +0 leather armour (58, 26, D:3) a +0 club (62, 2, D:3) 28 stones (65, 9, D:3) 13 stones Level 4 of the Dungeon [Shop] Kyek Itt's Antique Weapon Emporium a +5 trident of distortion (928 gold) the +7 lajatang "Xitag" {drain, +Inv rF++ rC+ rN+} (2685 gold) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. a +5 blowgun (767 gold) a +0 club (26 gold) the cursed +3 flail of the Shark {elec, rC+} (902 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. a +0 flail (91 gold) a +6 falchion of protection (925 gold) a +0 dagger (52 gold) the +6 falchion of Battle {antimagic, Fragile rN+ Dex+7} (1541 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It protects you from negative energy. It will be destroyed if unequipped. a +0 war axe (91 gold) a +0 war axe (91 gold) (0, 0, D:4) a +0 hand axe a +0 ring mail (7, 1, D:4) a bolt (10, -9, D:4) a bolt (11, -8, D:4) a bolt (29, 33, D:4) a +0 hand axe (30, 12, D:4) a +0 hunting sling (30, 14, D:4) a +0 rapier (31, 30, D:4) a javelin (31, 31, D:4) a javelin (32, 29, D:4) a javelin (33, 31, D:4) 2 javelins