Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 13209442946102443018 115 nemesis the Magician (level 4, 27/30 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:07:44 (2348 turns). nemesis the Magician (Demonspawn Conjurer) Turns: 2348, Time: 00:07:45 Health: 27/30 AC: 3 Str: 7 XL: 4 Next: 68% Magic: 10/10 EV: 12 Int: 21 God: Gold: 114 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls b - a scroll of immolation {unknown} f - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} i - a scroll of amnesia {unknown} Potions c - a potion of curing {unknown} d - a potion of haste {unknown} g - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging + Level 2.4 Stealth * Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History Your magical contamination has completely faded away. You start resting. Magic restored. A bullfrog is nearby! The bullfrog croaks. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (72% to hit) The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. The searing ray misses the bullfrog. The bullfrog completely misses you. The bullfrog barely misses you. The searing ray hits the bullfrog! The bullfrog is almost dead. You finish channeling your searing ray. The bullfrog barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (almost dead, 72% to hit) The searing ray misses the bullfrog. (Press . to maintain the ray.) The bullfrog hits you. Your blood congeals into armour. The bullfrog hits you but does no damage. The searing ray hits the bullfrog! You kill the bullfrog! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. You start resting. Your blood armour dries and flakes away. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.##.##.# ...#.#. .........†.#... .>.. # ................ .## # ##.#.##.#####.##### ##.#.##.# ..# ...#.##.# #.# ####.##.# #.######.# ###.##.########†........ #...##.........@†....#. #.####.########.<###.# ##.## #.# #..# .# #...###.# #..# # # #.# .#.#.##.# #..# #.# #.# .......)# #..###.### #.# .#.#.#### #..#.....## #.# ....## ####....# #.. #.# ##.## #.......# #.#######.# There were no monsters in sight! Vanquished Creatures A bullfrog (D:3) A gnoll (D:1) An adder (D:3) A dart slug (D:1) 4 bats 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:2) A kobold (D:1) 6 ball pythons 2 frilled lizards (D:1) 4 goblins 3 rats 31 creatures vanquished. Vanquished Creatures (others) 2 demonic plants (D:3) 4 plants (D:1) 4 toadstools (D:1) 10 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 313 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 313 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 359 | D:1 | Learned a level 2 spell: Searing Ray 1213 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1948 | D:3 | Noticed a bullfrog 2270 | D:3 | Killed a bullfrog 2271 | D:3 | Reached XP level 4. HP: 19/30 MP: 0/10 2348 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_basic, minmay_pentomino_w2 D:3: layout_loops_ring, dreamdust_ecumenical_altar_sealed_demon, minmay_misc_feat_encased, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 37 | || 37 Searing Ray | 15 | || 15 Armor: Robe | 4 | || 4 Dodge: Dodged | 11 | || 11