Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 12141385925978028821 84 nemesis the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 17, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:07:13 (2555 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2555, Time: 00:07:13 Health: 30/30 AC: 7 Str: 7 XL: 4 Next: 23% Magic: 0/9 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... g - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: yellow scales 2, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) h - a +0 cloak (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of noise {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of flight {unknown} c - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging + Level 2.5 Stealth * Level 3.9 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are mostly covered in yellow scales. (AC +3) You may rarely emit foul miasma when damaged in melee. Message History Magic restored. You see here a bat corpse. A hound comes into view. The hound barks! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (69% to hit) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The searing ray misses the hound. The hound barely misses you. The hound misses you. The searing ray hits the hound! The hound is almost dead. An endoplasm comes into view. The hound barely misses you. The searing ray misses the hound. You finish channeling your searing ray. The hound bites you but does no damage. The hound completely misses you. The hound barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 69% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The endoplasm quivers. The hound barely misses you. The hound misses you. The searing ray hits the hound. You kill the hound! The searing ray hits the endoplasm. You kill the endoplasm! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... ..# ..# #>. ..# ....# #.. #.# ....# ####. #.# ...# #.... ..# ...###.##. #.# ##...##.##. #.######.....#.##. #@##.........#.##. #.##.###.....#.##. #.##.# ##...##.... ##.##.# ##.######. #..†..# #........ ##.#### ######### ### There were no monsters in sight! Vanquished Creatures A hound (D:2) A worm (D:2) 2 dart slugs (D:1) 3 ball pythons 7 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 5 bats 3 frilled lizards 6 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 368 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 368 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 533 | D:1 | Learned a level 2 spell: Searing Ray 1614 | D:1 | Gained mutation: You are mostly covered in yellow scales. | (AC +3) [demonic ancestry] 1614 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 2116 | D:2 | Found a faded altar of an unknown god. 2330 | D:2 | Found a basalt altar of Yredelemnul. 2555 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2555 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/9 2555 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_lined_3_way, infiniplex_forest_lined_2 D:2: layout_loops_cross, hellmonk_ecumenical_altar_crossroads, kennysheep_flooded_box Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Spellcasting | 3 | 3.9 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 21 | || 21 Searing Ray | 30 | || 30 Armor: Robe | 9 | || 9 Dodge: Dodged | 23 | || 23