Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7974113742131475587 29 nemesis the Conjurer (level 3, 16/24 HPs) Began as a Demonspawn Conjurer on Sept 19, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:43 (1581 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1581, Time: 00:05:44 Health: 16/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 12 Int: 20 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: talons 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of cold Jewellery c - a ring of see invisible Scrolls e - a scroll of identify {unknown} Potions d - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have sharp toenails. When seriously injured, your bleeding wounds create armour. (AC +0) Message History Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. Found 11 sling bullets. A worm comes into view. A gnoll comes into view. It is wielding a +0 whip. You see here 11 sling bullets. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You see here 11 sling bullets. You see here 14 bolts. The gnoll barely misses you. You see here a +0 robe. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...... .........#.# #.....# ########.# # #.....# #.# ####.....# #.# .g.......# #.# ####..(..# #.# # #..w..##########.#.# ###.###............# ### #.# #.[...)@...### ..# #.# #..######### #.# #.# #..# #.# #.# #..# #.# #.###(.# #.# #......# #.# #####.## #.# #.# #<## #.# There were no monsters in sight! Vanquished Creatures A gnoll (D:2) 2 endoplasms 3 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Vanquished Creatures (others) 16 plants (D:1) 16 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 479 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 479 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 682 | D:1 | Learned a level 2 spell: Searing Ray 1014 | D:1 | Found Bumy's Assorted Antiques. 1581 | D:2 | Gained mutation: You have sharp toenails. [demonic | ancestry] 1581 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/7 1581 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_cross, serial_shops, shop, st_stairs_6 D:2: layout_loops_ring, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 9