Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 5479163744400940947 29 nemesis the Conjurer (level 3, 13/24 HPs) Began as a Demonspawn Conjurer on Sept 25, 2021. Quit the game on level 4 of the Dungeon. The game lasted 00:02:29 (1180 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1180, Time: 00:02:30 Health: 13/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands h - a wand of iceblast (9) Scrolls b - a scroll of holy word {unknown} c - a scroll of immolation {unknown} d - a scroll of torment {unknown} e - 2 scrolls of enchant armour {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of identify {unknown} Skills: - Level 1.7 Dodging + Level 2.1 Stealth * Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History Found a blackened brass wand. h - a wand of iceblast (9) An orc comes into view. It is wielding a +0 hand axe. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +2 falchion of holy wrath. Found a stone staircase leading up. The orc wizard shouts! The orc wizard points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray misses the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! You finish channeling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# #.......# #.......# #.......# #.......# ..#########.......# ..................# .......###...>....# .......#@.........# .......#o##.......# ...o..<#.##.......# .......#)##.......## .........##........# .......####........# .#####. ###.##.#.# #. #....#.# #. ######.# You could see an orc wizard. Vanquished Creatures A dart slug (D:1) 2 orcs (D:4) 4 endoplasms (D:1) A giant cockroach (D:2) 4 goblins A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 271 | D:1 | Learned a level 2 spell: Searing Ray 690 | D:1 | You fall into a shaft and drop 1 floor! 876 | D:2 | Found a blossoming altar of Fedhas. 1123 | D:2 | You fall into a shaft and drop 2 floors! 1180 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1180 | D:4 | Reached XP level 3. HP: 13/24 MP: 1/7 1180 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, chequers_serial_rivers_room_b D:2: layout_loops_corners, basic_altar, ebering_ecumenical_altar_rust, minmay_misc_feat_four_crosses, kennysheep_small_spiral D:4: layout_basic, uniq_robin, uniq_blork_the_orc, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.1 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 37 Searing Ray || 1