niknal Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -8, D:1) a +0 flail (7, -7, D:1) a +0 dagger (9, -15, D:1) a +0 dagger 3 stones (23, 3, D:1) a +0 dagger (26, -28, D:1) a +0 whip (65, -36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a staff of death (24, 0, D:2) 4 stones a +0 whip (24, 2, D:2) a +0 dagger 5 stones (30, -26, D:2) a +0 leather armour (39, 6, D:2) a +0 club 4 stones (42, 3, D:2) a maw talisman (48, -24, D:2) a +0 ring mail (50, -14, D:2) a +0 dagger (51, 11, D:2) a +0 short sword (53, 13, D:2) a +0 dagger (56, -11, D:2) 5 stones Level 3 of the Dungeon [Shop] Bihizoq's Antique Weapon Shoppe a +0 war axe (87 gold) the +7 falchion "Salema" {pain, Str+4 SInv} (1552 gold) Str+4: It affects your strength (+4). SInv: It lets you see invisible. a +0 trident (87 gold) a +0 war axe (87 gold) a +3 arbalest of flaming (627 gold) a +0 quarterstaff (100 gold) a +0 rapier (100 gold) a +0 war axe (87 gold) a +0 glaive (162 gold) a +0 whip (62 gold) (0, 0, D:3) a +0 dagger 3 stones (6, 3, D:3) 2 scrolls of vulnerability a +0 dagger a +0 club a +0 club a +0 flail (11, -28, D:3) a +0 plate armour (17, 6, D:3) a +0 helmet (34, -2, D:3) 4 large rocks (37, 5, D:3) a +0 club (44, -39, D:3) a +0 ring mail (44, -30, D:3) a beast talisman (44, 2, D:3) a +0 club (44, 5, D:3) a +0 rapier (49, -45, D:3) a +0 flail (55, 7, D:3) 2 stones (56, -19, D:3) a scroll of immolation (57, -19, D:3) 8 gold pieces (57, -18, D:3) 2 poisoned darts Level 4 of the Dungeon (19, -9, D:4) a +0 flail (19, 4, D:4) a +0 trident (20, -8, D:4) a +0 dagger a +0 leather armour (20, 11, D:4) a +0 short sword (27, 17, D:4) a +0 spear 11 stones (28, 17, D:4) a +0 dagger 9 stones (29, -7, D:4) 4 stones a +0 short sword (29, -6, D:4) a +0 dagger (30, 15, D:4) 4 stones (38, 21, D:4) 8 stones (40, -1, D:4) a +0 whip of draining (43, -10, D:4) a +0 short sword a stone (43, 20, D:4) a +0 dagger (50, -16, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -11, D:5) a +0 whip a +0 robe (5, -14, D:5) a +0 whip (6, -14, D:5) a +0 flail (7, -16, D:5) a +0 falchion a +0 scale mail (13, -25, D:5) a +0 whip (14, -2, D:5) a stone (16, -29, D:5) 5 stones (17, -18, D:5) a +0 plate armour (21, -33, D:5) a +0 giant club a +0 club (24, -33, D:5) a potion of degeneration (28, -29, D:5) a blade talisman (35, -13, D:5) a +0 spear 3 stones a +0 chain mail a +0 hand axe (36, -15, D:5) a +0 short sword a +0 ring mail (36, -14, D:5) a +0 club a +0 whip a +0 spear (36, -13, D:5) a +0 falchion (44, -32, D:5) a +0 club (44, -13, D:5) a +0 quarterstaff (45, -32, D:5) a +0 club a +3 chain mail Level 6 of the Dungeon (3, 29, D:6) a +0 short sword (3, 33, D:6) a +0 leather armour (7, 23, D:6) a +0 short sword (9, 23, D:6) a +0 dagger (18, 9, D:6) a +0 pair of gloves (21, 41, D:6) a +0 whip (22, 20, D:6) a +0 chain mail a +0 flail (22, 40, D:6) a +0 giant club a +0 halberd (26, 26, D:6) a +0 leather armour a +0 trident a boomerang a +0 club a +0 leather armour a +0 club a +0 flail (26, 27, D:6) a +0 club (35, 2, D:6) a +0 robe a +0 dagger (35, 3, D:6) a +0 leather armour a +0 flail (35, 49, D:6) a +0 club (37, 20, D:6) 2 large rocks (39, 20, D:6) a maw talisman (43, 49, D:6) a +0 falchion (49, 23, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 orcbow (10, 8, D:7) a +0 mace (11, 15, D:7) a +0 pair of boots of rampaging (15, -3, D:7) a potion of degeneration (17, 8, D:7) a +0 quarterstaff (19, 17, D:7) a scroll of teleportation (27, 25, D:7) a +0 spear (27, 32, D:7) 17 gold pieces (28, 25, D:7) a +0 spear (28, 26, D:7) a +0 spear (29, 26, D:7) a +0 spear (31, 31, D:7) 13 gold pieces (36, 6, D:7) a +0 club 2 boomerangs (37, 3, D:7) a +0 ring mail a +0 quarterstaff a +0 sling (38, 9, D:7) a +0 giant club (43, 8, D:7) a +0 robe a +0 dagger (45, 15, D:7) a potion of brilliance the Ecumenical Temple a bailey (4, -17, Bailey) a potion of mutation (5, -17, Bailey) the +1 troll leather armour of the Shrieking God {rPois rC+++ Regen+ Dex-5 SInv} Dex-5: It affects your dexterity (-5). rC+++: It renders you almost immune to cold. rPois: It protects you from poison SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (unseen) (6, -16, Bailey) a +1 pair of gloves of infusion (7, -16, Bailey) a potion of might (10, -7, Bailey) a +0 mace (19, -12, Bailey) a +2 leather armour of positive energy