Dungeon Sprint DCSS version 0.22-a0-305-gd21a89c538 (webtiles) character file. 25 nurumaik the Covert (level 2, -4/19 HPs) Began as a Vampire Enchanter on Mar 30, 2018. Slain by an ogre ... wielding a +0 giant spiked club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:27 (158 turns). nurumaik the Covert (Vampire Enchanter) Turns: 158, Time: 00:00:28 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 82% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++++...... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 10.0 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You recover from your berserk rage. You start waiting. Done waiting. Things that are here: a ring mail; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! You close the door. An ogre opens the door. You close the door. An ogre opens the door. You close the door. An ogre opens the door. You close the door. An ogre opens the door. You close the door. An ogre opens the door. You close the door. An ogre opens the door. You close the door. There's nothing to close nearby. An ogre opens the door. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.[@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | nurumaik the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 10 in Stealth 9 | D | Reached XP level 2. HP: 19/19 MP: 5/5 149 | D | Noticed an ogre 158 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Stealth | 10 | 10.0 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Hexes | | 4.4 Action || total -------------------------++------- Melee: Dagger || 5 Use: Potion || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 158 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 158 +---------+---------+-------+---------+---------+-------+---------