Dungeon Crawl Stone Soup version 0.31-a0-1104-g3bd3108e02 (webtiles) character file. Game seed: 2199190595193289627 105 ongoing the Magician (level 5, -2/39 HPs) Began as a Djinni Conjurer on Dec 2, 2023. Slain by a gnoll bouda ... wielding a +0 whip (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:26 (1140 turns). ongoing the Magician (Djinni Conjurer) Turns: 1140, Time: 00:02:27 Health: -2/39 AC: 2 Str: 6 XL: 5 Next: 8% Gold: 36 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +1 dagger (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +1 dagger of speed (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Magical Staves k - a staff of earth Jewellery e - a +4 ring of slaying Scrolls g - a scroll of identify {unknown} i - a scroll of fog {unknown} l - a scroll of blinking {unknown} Potions b - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} h - a potion of brilliance {unknown} j - a potion of lignification {unknown} Skills: + Level 2.3 Fighting + Level 3.6 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 24% 4 f - Apportation Tloc 42% N/A 2% 1 g - Jinxbite Hex 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you with a +0 club. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'g'. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +2 robe of fire resistance (heavily wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll bouda closely misses you. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +2 robe of fire resistance (heavily wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda closely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... #........#⌠...#.... #..####..##...#.### #..# #<...._.#.# #..####.###...#..# #.....#..#⌠...#.## ##.##.########### #.##.# #.##.###.# #@g.)....# ## ####)##### #. #.# .... ..# ... ..# .. .... . ...# ##.## You could see a gnoll bouda. Vanquished Creatures A hound (D:4) 3 gnolls (D:4) A dart slug (D:1) 4 bats (D:1) 5 endoplasms 2 hobgoblins (D:1) 7 jackals (D:1) 6 kobolds A quokka (D:1) 5 ball pythons A frilled lizard (D:1) 5 goblins 2 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ongoing set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 206 | D:1 | Reached skill level 1 in Fighting 261 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 261 | D:1 | Learned a level 1 spell: Apportation 956 | D:2 | You are sucked into a shaft and drop 2 floors! 1032 | D:4 | Reached XP level 4. HP: 22/33 MP: 0/0 1095 | D:4 | Found a blossoming altar of Fedhas. 1136 | D:4 | Reached XP level 5. HP: 17/39 MP: 0/0 1136 | D:4 | Learned a level 2 spell: Jinxbite 1140 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_lagoon_b D:2: layout_loops_ring, minmay_circle_x, uniq_natasha, uniq_sigmund D:4: layout_loops_corners, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_alcove_2, small_statue_intersection, uniq_ijyb, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Dodging | 3 | 3.6 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Transmutations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Poison Magic | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 1 | || 1 Cast: Magic Dart | 25 | || 25 Searing Ray | 24 | 5 || 29 Armour: Robe | 22 | 6 || 28 Dodge: Dodged | 12 | 4 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1138 | 1110 | 28 | 265 | 564 | 3 | 379.3 | Dungeon | 1138 | 1110 | 28 | 265 | 564 | 3 | 379.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:4: 183 daAuts D:2: 26 daAuts