onono the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a +2 arbalest of velocity (68, 1, D) a +0 battleaxe of electrocution (69, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +6 scale mail of Protective Custody {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (75, 2, D) a +1 glaive of protection (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (62, 5, D) a +0 giant club a +0 giant club (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (70, 9, D) a +0 short sword of venom (71, 9, D) a plain deck of defence (72, 9, D) a plain deck of wonders (62, 10, D) a +4 broad axe of freezing (71, 11, D) a +0 short sword (71, 12, D) a +0 hand axe a +0 mace a +0 dagger (72, 14, D) a +0 mace (unseen) (61, 17, D) an uncursed staff of wizardry (62, 17, D) a +2 shortbow of flaming (63, 17, D) a +4 war axe of venom (71, 17, D) a +3 ring mail of poison resistance (72, 17, D) a +6 ring of dexterity a +6 ring of dexterity (61, 18, D) a +0 robe (63, 18, D) an uncursed staff of cold (64, 18, D) a +3 morningstar of draining (72, 18, D) a cursed ring of flight (73, 18, D) an uncursed staff of fire (73, 19, D) a +0 whip of electrocution (64, 21, D) a +0 hand axe a +1 robe of magic resistance (72, 21, D) a +0 club (50, 26, D) a +0 demon trident (51, 26, D) a book of Maledictions (52, 26, D) a manual of Stealth (53, 26, D) a Necronomicon (54, 26, D) a scroll of acquirement (61, 27, D) a manual of Polearms (63, 27, D) a +1 scale mail of poison resistance (64, 27, D) a +2 long sword of flaming (66, 27, D) a +6 ring of strength (72, 27, D) an uncursed staff of death (73, 27, D) the cursed +1 hunting sling "Killer Bee's Peril" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (62, 28, D) an uncursed staff of wizardry (63, 28, D) an uncursed staff of energy (64, 28, D) a cursed staff of energy (71, 28, D) the cursed +2 executioner's axe of Optimality {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It has a curse placed upon it. (72, 28, D) a +2 halberd of protection a +0 chain mail a +0 flail of venom (73, 28, D) a +0 dagger a cursed +0 robe a +1 mace of protection (72, 29, D) a cursed -3 short sword a +0 scale mail (52, 30, D) a +4 mace of crushing (unseen) (62, 30, D) a +0 long sword (unseen) (53, 31, D) a +2 trident of venom (unseen) (54, 31, D) a large rock (62, 31, D) a +0 hand axe (unseen) (64, 31, D) a +0 spear (71, 31, D) a +0 club (unseen) (73, 31, D) a +0 dagger (unseen) (53, 32, D) a large rock (72, 32, D) the cursed +1 battleaxe of Inquiry {distort, Str+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It has a curse placed upon it. a +0 chain mail (49, 37, D) a +0 cloak of poison resistance (50, 37, D) a +0 dagger (51, 37, D) an uncursed staff of air (55, 37, D) a +6 ring of strength (59, 37, D) a +0 long sword (60, 37, D) a +0 short sword (61, 37, D) a disc of storms (62, 37, D) a book of Ice (63, 37, D) a book of the Tempests (70, 37, D) an uncursed staff of summoning (72, 37, D) an ornate deck of wonders (73, 37, D) a +1 troll leather armour (50, 38, D) a +0 dagger (51, 38, D) a plain deck of defence (52, 38, D) an ornate deck of changes (60, 38, D) an uncursed staff of cold (61, 38, D) a +1 bardiche of distortion (63, 38, D) the cursed +0 fire dragon armour of the Other Side {rF++ rC- Str+4 Slay+3 Stlth+} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (70, 38, D) an uncursed staff of summoning (71, 38, D) an uncursed staff of poison (72, 38, D) an uncursed staff of death (50, 39, D) a +2 morningstar of venom the cursed +1 leather armour of the Centipede {rC++} It greatly protects you from cold. It has a curse placed upon it. the ring of Nabukk {Wiz Dex+6} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+6). (51, 39, D) a cursed +0 flail a +0 robe (61, 39, D) a +0 long sword a +0 leather armour (62, 39, D) a +6 ring of intelligence a +6 ring of intelligence (63, 39, D) a +0 short sword (unseen) (49, 40, D) a +3 flail of freezing a +0 robe (50, 40, D) a +0 hand axe of draining a +0 robe a human corpse (51, 40, D) a +0 hand axe of chopping a +0 robe a human skeleton (52, 40, D) a +0 battleaxe a +0 robe (59, 40, D) a +2 flail of holy wrath (unseen) (61, 40, D) a +0 short sword a +0 leather armour (61, 41, D) a +0 long sword a +0 scale mail a +0 short sword a cursed -1 shortbow 24 arrows (71, 41, D) an uncursed staff of air a +1 short sword of draining (61, 42, D) the +9 flail of Miong {holy, rN++ Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It greatly protects you from negative energy. a +0 ring mail an elf corpse (skeletalised by now) (62, 42, D) a +0 long sword (63, 42, D) a +0 long sword (unseen) (70, 42, D) a +0 hand axe (71, 42, D) an uncursed staff of conjuration (72, 42, D) a +0 trident (unseen) (67, 43, D) a +0 hand axe a +0 flail (71, 43, D) a +0 whip (69, 44, D) a +0 hand axe