ouz Level 1 of the Dungeon (0, 0, D:1) a +0 dire flail (12, -9, D:1) 4 stones (14, -9, D:1) a +0 short sword (14, -4, D:1) 5 stones (19, -19, D:1) a +0 club (25, -27, D:1) a +0 short sword (33, 1, D:1) a +0 mace (51, 1, D:1) a +0 hand axe (54, 11, D:1) a +0 whip 4 stones (55, -12, D:1) a +0 short sword 4 stones (56, -13, D:1) a +0 dagger (62, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (2, 1, D:2) a +0 ring mail (3, 6, D:2) a +0 dagger (13, -39, D:2) a +0 leather armour (19, -35, D:2) a +0 club a stone (20, 9, D:2) a +0 helmet (23, -28, D:2) a +0 quarterstaff (47, -28, D:2) a staff of cold (55, -35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 1, D:3) a +0 flail (4, 22, D:3) a +0 chain mail (11, 26, D:3) a +0 plate armour (12, 11, D:3) a +0 trident (13, 5, D:3) a +0 dagger (14, 5, D:3) the +2 whip of Fyoc {drain, *Rage rElec rF+ rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (14, 11, D:3) a +0 flail a +0 leather armour (27, 22, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Otrihuiq's Antique Weapon Boutique a +0 spear (78 gold) a +0 flail (91 gold) a +0 war axe (91 gold) a +0 short sword (78 gold) a +0 flail of protection (161 gold) a +0 long sword (91 gold) a +0 hand axe (78 gold) a +0 rapier (104 gold) (1, 35, D:4) a +0 dagger (7, -6, D:4) a +0 war axe (7, 23, D:4) a +0 dagger (8, -6, D:4) a +0 mace (8, -5, D:4) a +0 mace (8, -4, D:4) a +0 hand axe (11, -2, D:4) the +3 hand axe of Linearity {freeze, Fragile rPois Will+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (27, 25, D:4) a potion of curing (29, 25, D:4) a scroll of summoning (32, 30, D:4) a +0 whip a +0 flail a +0 chain mail a +0 dagger (33, 30, D:4) a +0 whip a +0 leather armour (34, -6, D:4) a staff of conjuration (38, 12, D:4) a +0 club (38, 23, D:4) a +0 robe (43, 9, D:4) a +0 mace (43, 12, D:4) a stone (46, 30, D:4) a +0 club (50, 30, D:4) a +0 club (51, 30, D:4) a +0 rapier (55, 2, D:4) a +0 sling (58, 13, D:4) a +0 club (65, 9, D:4) a +0 flail (65, 10, D:4) a +0 whip a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 16, D:5) the +5 war axe of Gubud {drain, *Rage Fly rF+ Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). rF: It protects you from fire. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (6, -3, D:5) a +0 dagger a +0 robe (6, -1, D:5) a +0 short sword of speed a +0 scale mail (12, 16, D:5) a +0 dagger a +0 robe (13, 16, D:5) a +0 hand axe a +0 leather armour (14, -13, D:5) a +0 hand axe (14, 16, D:5) a +0 flail a +0 scale mail (33, -19, D:5) a stone (36, 9, D:5) a +0 rapier (41, 15, D:5) a +0 dagger (50, -14, D:5) a +0 sling (52, -18, D:5) a +0 scimitar (58, 6, D:5) 2 stones (62, -19, D:5) a +0 club a boomerang (63, -21, D:5) a +1 dagger of venom a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe 5 stones a +0 leather armour (0, 1, D:6) a +0 hand axe a +0 short sword (1, 1, D:6) a +0 mace a +0 leather armour (16, 14, D:6) a +1 vorpal shortbow (21, 1, D:6) a +0 dagger (35, 22, D:6) a +0 ring mail (41, 8, D:6) a +0 short sword (42, 9, D:6) a +0 club a +0 leather armour a +0 short sword a +0 dagger a +0 robe a +0 dagger (46, -1, D:6) a +0 flail (46, 6, D:6) a +0 ring mail of poison resistance Level 7 of the Dungeon (0, 0, D:7) a staff of conjuration (unseen) (4, -11, D:7) a +0 club (7, -12, D:7) a +0 giant club (7, 1, D:7) a +0 robe (13, -17, D:7) 3 gold pieces (14, -18, D:7) a +0 battleaxe 3 boomerangs a +0 plate armour a +0 trident (15, -18, D:7) a +0 war axe a +0 leather armour a ring of poison resistance (16, -17, D:7) a +0 scimitar 7 stones a +0 chain mail (26, 3, D:7) a +0 dagger 7 poisoned darts a +0 long sword a +0 plate armour (33, -14, D:7) a ring of see invisible (still there?) the +1 morningstar of the Doomed Warrior {distort, Will+ Dex+4} (still there?) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). Will: It increases your willpower. (33, -10, D:7) a +1 rapier of freezing (still there?) a phial of floods (still there?) (40, -12, D:7) 4 gold pieces (43, -10, D:7) 14 gold pieces (46, -13, D:7) a +0 club (47, -11, D:7) 5 stones (47, -8, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 4 gold pieces a +0 dagger a +0 robe (0, 1, D:8) 4 gold pieces a +0 dagger a +0 robe (29, 2, D:8) a +0 dagger of draining