petercordia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour {pickup} +5 gold dragon scales {pickup} a +5 plate armour (7, 4, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. a scroll of blinking a potion of berserk rage a potion of haste a +0 whip (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 6, D) an uncursed staff of power (60, 4, D) a +1 dagger of electrocution (61, 8, D) a +2 vampiric dagger (61, 11, D) a +0 flail (61, 12, D) a +0 club (61, 16, D) a phial of floods (61, 26, D) a +2 hand axe of chopping (62, 9, D) a lightning rod (4/4) (62, 16, D) a cursed ring of magical power (62, 17, D) a lamp of fire (inert) (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) a book of the Sky (62, 31, D) a +4 scythe of protection a +0 leather armour of fire resistance (62, 33, D) a +0 war axe (63, 8, D) a +2 plate armour of poison resistance (63, 11, D) a +0 club (63, 16, D) the ring of Ututh {+Fly Int+5 Stlth++} [ring of stealth] It affects your intelligence (+5). It lets you fly. It makes you much more stealthy. (63, 26, D) a lightning rod (4/4) (63, 27, D) a +5 giant club (64, 16, D) an uncursed amulet of magic regeneration (64, 17, D) a sack of spiders (64, 26, D) a book of Maledictions (64, 27, D) a +0 mace (65, 26, D) a +0 club (67, 0, D) a +2 shortbow of freezing (68, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (70, 8, D) a +3 plate armour of positive energy (70, 21, D) a +0 dagger a +0 robe (71, 17, D) a +1 dagger of venom (71, 21, D) a +0 club (71, 27, D) a +0 long sword (72, 8, D) a +0 hand axe of chopping (72, 9, D) a +1 crystal plate armour (72, 17, D) the cursed +1 short sword "Etiuguug" {pierce, rPois rF+ MP+9} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (72, 18, D) the cursed +0 trident "Widowmaker" {antimagic, rF++ rC+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (72, 20, D) a +0 robe a +0 flail a +0 plate armour (72, 21, D) a +0 scimitar a +0 plate armour an uncursed amulet of rage (72, 27, D) the cursed +2 longbow "Eckymiym" {venom, MR+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 21, D) a +0 trident a +0 plate armour (73, 26, D) a +3 arbalest of velocity (74, 29, D) a +0 long sword a +0 leather armour an elf skeleton (75, 29, D) a cursed -3 scimitar a +0 leather armour a +0 buckler an elf skeleton (75, 32, D) a +3 great sword of holy wrath an elf skeleton