petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 2, D) +5 gold dragon scales (19, 0, D) a +7 plate armour of ponderousness (19, 1, D) the +0 acid dragon scales "Jokuj" {rCorr Str+5} Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (20, 0, D) a ring of poison resistance (20, 1, D) a staff of earth (20, 3, D) a +0 mace (21, 0, D) the ring of Ihoong {rC+ Int+5} [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. (21, 1, D) a book of Iron (21, 3, D) 6 large rocks a +0 dire flail (22, 0, D) the +5 plate armour "Apsacut" {rCorr Dex+7} Dex: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. (22, 1, D) the +11 shortbow of Indomitability {flame, +Blink rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. +Blink: It lets you blink. (23, 0, D) a +0 broad axe of freezing (23, 1, D) a +1 war axe of venom (24, 1, D) a staff of conjuration (unseen) (25, 1, D) a tin of tremorstones (2/2) (26, 0, D) a staff of death (26, 1, D) a +2 chain mail of fire resistance (28, 1, D) a +3 spectral quarterstaff (29, 0, D) a scroll of brand weapon (29, 1, D) the +4 sling of Ewiet {venom, Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Stlth: It makes you more stealthy. (unseen) (30, 11, D) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (35, 0, D) a piece from Xom's chessboard (15/15) (35, 14, D) a ring of magical power (35, 15, D) Kikubaaqudgha's Opusculum on the Crypt Spells Type Level a - Dispel Undead Necromancy 4 b - Death Channel Necromancy 6 (unseen) (35, 28, D) a phantom mirror (35, 29, D) a staff of earth (36, 1, D) a +4 spear of freezing (unseen) (36, 15, D) a tin of tremorstones (2/2) (36, 28, D) a ring of poison resistance (36, 29, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (37, 0, D) a staff of air (37, 14, D) a scroll of brand weapon (37, 15, D) a +3 leather armour of cold resistance (unseen) (37, 28, D) a staff of cold (38, 1, D) a staff of death (38, 22, D) a +0 long sword a +0 kite shield (38, 29, D) a phial of floods (39, 0, D) a staff of conjuration (39, 15, D) a +3 chain mail of poison resistance (39, 17, D) a ring of protection from cold an amulet of magic regeneration a ring of protection from fire a +6 ring of dexterity a ring of flight (39, 28, D) a phial of floods (40, 0, D) a +1 plate armour of fire resistance (40, 1, D) a tin of tremorstones (2/2) (40, 15, D) a +4 vampiric hand axe (40, 21, D) a +0 mace (40, 22, D) a +0 scimitar a +0 robe (40, 23, D) a +0 trident (40, 29, D) a +0 robe of willpower (41, 0, D) a +4 mace of protection (41, 1, D) the +7 great mace of Purpose {vorpal, +Blink Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). +Blink: It lets you blink. (41, 14, D) a condenser vane (41, 15, D) a phantom mirror (41, 17, D) the +5 dagger of the Other Side {freeze, rC+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rC: It protects you from cold. (41, 28, D) a +2 shortbow of freezing (41, 29, D) the +2 leather armour of the Everdark {*Corrode rN+ Will+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (42, 0, D) a +0 hand axe of flaming (42, 1, D) the +7 demon blade of Moderation {flame, Fragile Int+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). Fragile: It will be destroyed if unequipped. (42, 15, D) a staff of earth (42, 29, D) a staff of earth (43, 14, D) a +0 flail (43, 15, D) a staff of conjuration (44, 28, D) a +1 dagger of venom (49, 0, D) a lightning rod (4/4) (49, 1, D) a +0 troll leather armour (49, 12, D) a phantom mirror (49, 24, D) a +2 trident of protection (50, 0, D) a staff of conjuration (50, 1, D) a staff of conjuration (50, 12, D) a +6 shortbow of flaming (unseen) (50, 13, D) a +6 ring of intelligence (50, 25, D) the +9 mace of the Forging Queen {drain, rCorr Str-2 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (50, 37, D) the +1 chain mail "Cierchali" {*Corrode Will++ Int+2} Int: It affects your intelligence (+2). *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (51, 0, D) a piece from Xom's chessboard (15/15) (51, 12, D) a scroll of brand weapon (51, 13, D) a staff of cold (51, 24, D) a staff of death (51, 37, D) a staff of poison (51, 38, D) 2 scrolls of brand weapon a ring of magical power a ring of fire a +6 ring of strength a +6 ring of intelligence (51, 39, D) a +0 rapier a +0 robe (52, 1, D) a tin of tremorstones (2/2) (52, 12, D) a +1 robe of resistance (52, 13, D) a ring of ice a +6 ring of intelligence (52, 24, D) a +2 ring mail of cold resistance (52, 25, D) a +0 vorpal war axe (52, 36, D) the +5 scimitar of the Grave {flame, *Noise rPois rF+ Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. *Noise: It may make noises in combat. (52, 37, D) a +0 demon trident of flaming (53, 0, D) a +0 shortbow of freezing (53, 1, D) a +4 chain mail of cold resistance (53, 25, D) a scroll of brand weapon (53, 37, D) a +6 flail of protection (53, 39, D) a +3 rapier of holy wrath a +0 robe (53, 40, D) a +2 rapier of holy wrath a +0 robe (54, 13, D) a +4 war axe of electrocution (55, 12, D) the +1 plate armour "Ceus Cus" {+Inv Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Inv: It lets you turn invisible. (55, 13, D) a staff of earth (55, 24, D) the +0 plate armour of Privacy {Fly} Fly: It grants you flight. (55, 42, D) a +1 antimagic trident a +0 robe (59, 36, D) a +0 glaive (59, 37, D) a +4 arbalest (60, 37, D) the +10 mace of Xuvoqif {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. (61, 0, D) the +9 ring mail "Plog" {Regen+ Dex+2} Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. (unseen) (61, 8, D) a +1 flail of protection (unseen) (61, 16, D) the +0 pair of boots of Juaso {rPois rC+ Will- Dex+5} Dex: It affects your dexterity (+5). rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. (61, 19, D) a +0 flail a +0 robe (61, 28, D) a +0 shortbow (61, 37, D) the +0 scale mail of Niebuox {+Inv rF+ Slay-3} Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. +Inv: It lets you turn invisible. (62, 0, D) a staff of death (62, 1, D) a +2 shortbow of flaming (62, 8, D) a staff of fire (62, 9, D) a +1 morningstar of draining (62, 16, D) a +4 spear of freezing (62, 26, D) a +1 hand axe of flaming (62, 27, D) a +1 vorpal sling (62, 28, D) a +0 trident (62, 29, D) a +0 trident (62, 38, D) a +0 vorpal battleaxe a +0 arbalest (62, 39, D) a +0 dagger of flaming a +0 arbalest a +0 battleaxe a +0 plate armour (62, 40, D) a +0 long sword a +0 chain mail (62, 41, D) a +3 broad axe a +0 plate armour (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a staff of cold (unseen) (63, 16, D) a phial of floods (63, 17, D) a phial of floods (63, 26, D) a +6 shortbow (63, 28, D) a +0 trident (63, 29, D) a +0 trident (63, 36, D) a condenser vane (63, 37, D) a +4 plate armour of fire resistance (63, 40, D) a +0 arbalest (63, 41, D) a +0 dire flail a +0 plate armour (64, 26, D) a +4 chain mail of willpower (64, 27, D) a staff of fire (64, 28, D) a +0 trident (64, 29, D) a +0 shortbow (64, 39, D) a +2 arbalest of freezing a +0 chain mail (64, 41, D) a +0 battleaxe a +0 plate armour (65, 26, D) a staff of conjuration (67, 0, D) a tin of tremorstones (2/2) (68, 0, D) the +2 pair of boots of Gideicul {Rampage rN+++ Str+2 Int-4} Str: It affects your strength (+2). Int: It affects your intelligence (-4). rN: It renders you almost immune to negative energy. Rampage: It bestows one free step when moving towards enemies. (69, 0, D) the +4 sling "Baadykli" {venom, rPois Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (69, 36, D) the +4 ring mail of the Fiddle {-Cast Harm rCorr} -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (70, 8, D) a +0 long sword of protection (unseen) (70, 9, D) a +2 dagger of electrocution (unseen) (70, 36, D) a +1 flail of pain (70, 37, D) a +2 arbalest of freezing (71, 17, D) a staff of earth (unseen) (71, 18, D) a +0 falchion a +0 scale mail (71, 19, D) a +0 dagger a +0 robe a +0 flail (71, 26, D) a +2 scale mail of poison resistance (unseen) (71, 27, D) a +6 short sword of venom (unseen) (71, 29, D) a +0 robe a +0 short sword (71, 37, D) a staff of death (71, 40, D) a +0 flail (72, 9, D) a ring of flight (72, 16, D) a +0 dagger of electrocution (72, 18, D) a +0 halberd a +0 chain mail (72, 20, D) a +0 club (72, 26, D) a condenser vane (72, 27, D) a +0 scale mail of fire resistance (72, 36, D) a +3 whip of draining (72, 37, D) a +0 leather armour a +0 long sword (73, 1, D) a +2 morningstar of freezing (unseen) (73, 17, D) the +7 lajatang "Dikk" {protect, SInv} It grants its wielder temporary protection when it strikes (+7 to AC). SInv: It lets you see invisible. (unseen) (73, 19, D) a +0 falchion a +0 ring mail (73, 26, D) a staff of cold (unseen) (73, 27, D) the +2 rapier of Fate {freeze, rElec Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (73, 30, D) a +0 robe a +0 short sword (73, 36, D) a +2 scale mail of cold resistance (73, 37, D) a +1 chain mail of cold resistance