petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 10, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (6, 9, D) a +0 robe a +0 falchion (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (61, 0, D) a +1 whip of venom (61, 8, D) a phial of floods (62, 0, D) the +1 robe "Uhecouc" {-Tele Fly rN+} rN: It protects you from negative energy. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. (62, 8, D) a +1 heavy sling (62, 9, D) a +2 glaive of freezing (63, 0, D) a +2 antimagic scimitar (63, 8, D) the +6 long sword "Ennizike" {holy, Drain rF+ rCorr Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+6). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Yredelemnul disapproves of the use of such an item. (68, 0, D) a +3 heavy glaive (70, 9, D) the +7 battleaxe of the Forest {drain, +Blink} A truly terrible weapon, it drains the life of any living foe it strikes. +Blink: It lets you blink. (unseen) (71, 16, D) the +3 spear of the Boar {holy, Drain Fly Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Yredelemnul disapproves of the use of such an item. (unseen) (71, 17, D) a staff of conjuration (unseen) (72, 9, D) a lightning rod (4/4) (72, 16, D) a +2 robe of fire resistance (unseen) (72, 17, D) a phantom mirror (73, 1, D) a +1 scimitar of electrocution (73, 16, D) a +1 heavy mace (unseen) (73, 17, D) the +10 sling "Jifal" {heavy, rElec rN+ Str-5} Any ammunition fired from it deals dramatically more damage, but attacks with it are much slower. Str: It affects your strength (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen)