petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 leather armour +5 ice dragon scales +5 fire dragon scales +5 storm dragon scales a +5 plate armour (9, 3, D) a +0 shortbow (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +16 obsidian axe {drain, Mesm Drain Fly SInv} It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, Drain} It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Power It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chaos, chain chaos} It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +11 Singing Sword {sonic wave} It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (61, 12, D) a +0 short sword a draconian corpse (62, 1, D) a staff of poison (62, 8, D) a +2 double sword of electrocution (62, 9, D) a +1 war axe of electrocution (62, 10, D) a +0 short sword a draconian corpse (62, 12, D) a +0 mace a draconian corpse (63, 8, D) the +4 hand axe of Papte {speed, rElec rN+ Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 12, D) a +0 whip (67, 0, D) a staff of conjuration (unseen) (70, 9, D) a staff of poison (unseen) (71, 8, D) the +1 ring mail "Xifi" {rPois Will- Regen+ Stlth+} rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. Stlth: It makes you more stealthy. (71, 12, D) a steam dragon corpse a steam dragon corpse (71, 16, D) a +2 chain mail of cold resistance (unseen) (71, 17, D) the +3 war axe "Ybbof" {heavy, rF++ Will+ rCorr} rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (72, 8, D) the +0 falchion of Generosity {freeze, Contam Fly rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (72, 9, D) a staff of air (72, 16, D) the +4 spear of Ymofioro {venom, rPois rF+++ Int-4 Dex+8} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+8). rF: It renders you almost immune to fire. rPois: It protects you from poison. (unseen) (72, 17, D) a book of Maledictions (72, 21, D) a +1 trident of protection (unseen) (73, 1, D) a +1 sling of flaming (unseen) (73, 16, D) an amulet of magic regeneration (73, 17, D) a box of beasts (75, 1, D) a +0 spectral quarterstaff (unseen) (75, 2, D) a +0 falchion a +0 robe