predelnik Level 1 of the Dungeon [Shop] Soitih's Distillery a potion of lignification (42 gold) a potion of mutation (112 gold) 2 potions of heal wounds (140 gold) a potion of curing (42 gold) 2 potions of heal wounds (140 gold) a potion of mutation (112 gold) a potion of cancellation (112 gold) a potion of magic (112 gold) a potion of invisibility (112 gold) (0, 0, D:1) 3 stones (1, -10, D:1) 8 stones (4, -18, D:1) a +0 dagger (20, -24, D:1) a stone (23, -4, D:1) 4 poisoned darts (24, -27, D:1) a +0 club (34, 6, D:1) a +0 club (35, 19, D:1) a +0 mace (46, 6, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 8, D:2) a +0 robe (1, 1, D:2) a +0 dagger (27, 9, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 3, D:3) a +0 club (3, -9, D:3) a +0 leather armour (3, 5, D:3) a +0 spear (4, 7, D:3) a +0 club (5, -21, D:3) a +0 cloak (5, 8, D:3) a +0 ring mail 2 boomerangs a +0 club (11, -8, D:3) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 leather armour (19, 16, D:3) a +0 ring mail (27, -15, D:3) a +0 robe (27, 11, D:3) a +0 hand axe (28, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (17, 28, D:4) a +0 mace (18, 16, D:4) a +0 scythe a +0 mace a +0 robe (24, 1, D:4) 7 stones (24, 22, D:4) a +0 club (25, 17, D:4) 5 javelins (25, 22, D:4) a +0 ring mail a +0 whip (25, 23, D:4) a +0 leather armour a +0 short sword (27, 24, D:4) a +0 club (31, -4, D:4) a +0 ring mail (31, 27, D:4) a +0 whip (31, 48, D:4) 5 large rocks (36, 45, D:4) 6 stones (38, -1, D:4) a +4 quarterstaff of chaos (39, -4, D:4) a +0 hammer (53, 20, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Oloq's Book Shop (Shop contents are unknown) [Shop] Atsul's Antique Weapon Shoppe the +8 falchion of the Dozen Teeth {flame, Contam rC- Str+9 Dex+3} (1430 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+9). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. a +0 sling (33 gold) a +0 falchion of electrocution (209 gold) a +0 rapier (88 gold) a +0 club (22 gold) a +0 quarterstaff (88 gold) a +0 flail (77 gold) [Shop] Ixaxt's Book Shop a book of Changes (252 gold) a book of the Tundra (476 gold) a book of Lightning (504 gold) a book of Armaments (504 gold) a book of the Earth (504 gold) a book of Iron (504 gold) a book of Weapons (392 gold) a book of Sloth (504 gold) [Shop] Jacoc's Assorted Antiques a +1 robe of cold resistance (330 gold) a +0 dagger (52 gold) a +0 buckler (117 gold) a +2 leather armour of fire resistance (494 gold) a +0 chain mail (117 gold) a scroll of teleportation (78 gold) a scroll of fear (104 gold) a +2 mace of pain (507 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (1578 gold) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. [Shop] Duemn's Serpentskin Sales Izuu's Almanac of the Snake (364 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Corpse Rot Necromancy/Poison/Air 4 2 poisoned darts (11 gold) the Parchment of the Assassin (504 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Corpse Rot Necromancy/Poison/Air 4 Beli Yrunn's Omnibus of Toxins (364 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Corpse Rot Necromancy/Poison/Air 4 c - Alistair's Intoxication Transmutation/Poison 5 a +2 dagger of venom (201 gold) a +0 lajatang of venom (280 gold) [Shop] Wamiliurua's Weapon Shoppe a +0 falchion (39 gold) a +0 rapier (52 gold) a +0 whip (32 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) a +0 battleaxe (84 gold) 5 stones (6 gold) the +7 whip of Righteous Fury {distort, rElec Stlth+} (754 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (0, 0, D:5) a +0 hand axe (4, -2, D:5) a +0 whip (8, 0, D:5) +0 steam dragon scales (9, 1, D:5) a +0 whip a +0 club (13, 34, D:5) a +0 robe (28, 40, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (28, 42, D:5) a +0 club a +0 ring mail (57, 41, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 spear a +0 spear (1, 0, D:6) a +0 flail (2, 16, D:6) a +0 giant spiked club (9, -7, D:6) the +0 pair of gloves "Eruido" {+Blink rF- rN+ Int+3} Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. +Blink: It lets you blink. (28, 25, D:6) 2 javelins (31, 13, D:6) a +0 flail of protection (33, 5, D:6) a +2 dagger of venom a +0 scale mail a +0 flail (34, 4, D:6) a +0 spear a +0 hand axe (34, 5, D:6) 5 poisoned darts a +0 club a +0 robe a +0 dagger (35, 4, D:6) a +0 spear a +0 club (35, 6, D:6) a +0 spear (39, 15, D:6) 4 stones Level 7 of the Dungeon (1, -13, D:7) a +0 short sword a +0 chain mail (1, -11, D:7) a +1 vorpal flail (2, -17, D:7) a +0 flail a +0 scale mail a +0 dagger a +0 robe a +0 trident 3 boomerangs (3, -17, D:7) a +0 short sword (4, -17, D:7) a +0 dagger a +0 robe (4, -4, D:7) a +0 spear (5, -5, D:7) a +0 hand axe a +0 whip a +0 club a +0 club (11, -28, D:7) a +0 robe a +0 dagger a +0 robe a +1 flail of draining (12, -29, D:7) a +0 chain mail a +3 flail of freezing (12, -28, D:7) a +0 robe a +0 morningstar (12, -27, D:7) a +0 robe a +2 dagger of draining (16, -19, D:7) a +0 robe (25, -8, D:7) 2 atropa-tipped darts (27, -36, D:7) a +0 hand axe (27, -35, D:7) 3 stones (36, -20, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar (7, -2, D:8) a +0 robe a +0 dagger of venom (9, 0, D:8) a +0 robe a +0 dagger (15, 8, D:8) a +0 leather armour a +0 falchion (15, 9, D:8) a +0 trident a +1 hand axe of freezing (16, 9, D:8) a +0 robe a +0 dagger (16, 13, D:8) a +0 long sword 3 stones a +0 chain mail (16, 15, D:8) a +0 whip 6 stones (16, 16, D:8) a +0 dagger a +0 robe (17, 10, D:8) a +0 leather armour a +0 trident (24, -11, D:8) a +0 dagger (34, -20, D:8) 6 stones (43, 0, D:8) a +2 dagger of draining (44, 8, D:8) a +0 quarterstaff (48, 4, D:8) a +0 robe a +0 dagger of venom (48, 5, D:8) a +0 ring mail a +0 whip a +0 leather armour a +0 flail (54, 13, D:8) 5 stones Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (2, -25, D:9) a +0 leather armour a +0 club (3, -25, D:9) a +0 flail (3, -23, D:9) a +1 whip of freezing (5, -10, D:9) a +0 club a +0 leather armour a +0 war axe a +0 leather armour a +0 dagger a +0 robe (18, -19, D:9) +0 acid dragon scales (19, -12, D:9) a +0 leather armour a +0 hand axe (19, -11, D:9) a +0 trident (19, -10, D:9) a +0 ring mail a +0 dagger a +0 scale mail a +1 whip of draining a +0 robe a +0 dagger (28, 1, D:9) 6 stones (37, -9, D:9) a +0 club (37, -2, D:9) a +0 quarterstaff (46, -24, D:9) a +0 dagger a +0 dagger a +0 robe (47, -25, D:9) a +0 dagger a +0 leather armour (47, -24, D:9) a +0 trident (47, -23, D:9) a +0 trident (47, -11, D:9) a +0 giant club a +0 giant club (49, 3, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 trident a +0 leather armour (0, 3, D:10) a +0 club (1, -1, D:10) a +0 club a +0 leather armour (1, 3, D:10) a +0 hand axe a +0 chain mail (1, 5, D:10) 4 stones (1, 8, D:10) the +10 glaive of Royalism {drain, *Slow rC++ Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. *Slow: It may slow you when you take damage. (6, 1, D:10) a +0 robe 5 stones (26, -19, D:10) a +0 shortbow (36, 4, D:10) 8 stones (38, 22, D:10) a +0 flail (40, 14, D:10) a +0 pair of gloves (41, 11, D:10) a piece from Xom's chessboard (15/15) (42, 1, D:10) a +0 flail a scroll of vulnerability 15 gold pieces a +0 whip a +0 club (42, 17, D:10) a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (8, 20, Lair:1) a condenser vane (15, 8, Lair:1) a +0 robe (17, -25, Lair:1) 5 stones (23, 8, Lair:1) a stone (25, 13, Lair:1) a +0 robe (28, -16, Lair:1) 4 stones (29, 10, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 pair of boots (unseen) (1, -24, Lair:2) a scroll of enchant weapon (1, -19, Lair:2) a potion of berserk rage (7, -32, Lair:2) a wand of flame (11) (17, -15, Lair:2) a +0 leather armour (20, 15, Lair:2) a komodo dragon corpse (skeletalised by now) (23, 16, Lair:2) a +0 scale mail (26, -10, Lair:2) a water moccasin corpse (skeletalised by now) (26, 4, Lair:2) a piece from Xom's chessboard (15/15)