psch Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-16, 2, D:1) a +0,+0 club (-19, 3, D:1) a +0,+0 club (-17, 3, D:1) a +0,+0 dagger (-35, 4, D:1) a +0,+0 short sword a dart (-29, 4, D:1) a dart (-15, 15, D:1) 7 poisoned needles (-22, 16, D:1) a +0,+0 club (-12, 17, D:1) a +0,+0 mace (-11, 19, D:1) 27 bolts (-35, 22, D:1) a +1,+0 spear of dragon slaying (-27, 25, D:1) 17 stones (-33, 26, D:1) a +2,+1 dagger 3 darts (-26, 31, D:1) a +0,+0 club (-24, 31, D:1) a pear (7, 37, D:1) 14 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (25, 3, D:2) 25 arrows (-9, 7, D:2) 24 stones (20, 9, D:2) a +0,+0 short sword (37, 17, D:2) a +0,+0 club (-8, 19, D:2) 6 tomahawks (-3, 23, D:2) a +0,+0 spear (1, 24, D:2) a +0 leather armour (35, 25, D:2) a cursed -1,-2 dagger (0, 30, D:2) a +0,+0 spear (2, 35, D:2) a +0,+0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0,+0 short sword (-33, 11, D:3) 18 darts (-36, 13, D:3) 2 tomahawks (2, 14, D:3) a cursed -2,+0 spear (-40, 19, D:3) 13 arrows of frost (-37, 19, D:3) a +0,+0 club (-26, 21, D:3) a +0,+0 club (7, 30, D:3) 26 stones (-38, 31, D:3) 23 bolts (-23, 33, D:3) a +1 ring mail a +2 ring mail a cursed +0,+0 dagger a +0 chain mail (-15, 44, D:3) 26 stones (-6, 44, D:3) 2 darts a +0,+0 short sword (-8, 45, D:3) a dart (4, 46, D:3) a +2,+1 dagger a +1 ring mail Level 4 of the Dungeon [Shop] Hyekhlyk's Weapon Shoppe a +0,+0 sling (16 gold) a +0,+0 dire flail (44 gold) a +1,+2 whip (148 gold) a +1,+2 war axe (159 gold) the +8,+6 dagger of Autumn {flame, rF++} (727 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. 11 stones (12 gold) a +2,+0 scimitar (66 gold) a +0,+2 whip of holy wrath (181 gold) a +0 blowgun (27 gold) a +0,+0 quarterstaff (44 gold) the +10,+7 falchion of Shrieking Terror {flame, Contam +Rage rF+ rN+ SInv} (777 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from negative energy. It enhances your eyesight. It lets you go berserk. It causes magical contamination when unequipped. (0, 0, D:4) a cursed +0 leather armour (21, 0, D:4) a +2 leather armour (21, 2, D:4) a +3,+1 short sword a +0 robe (20, 6, D:4) 29 stones (-5, 15, D:4) 8 stones (30, 16, D:4) a +2,+2 cutlass (-15, 21, D:4) a +0,+0 club (43, 25, D:4) a +0,+0 mace (12, 38, D:4) 15 sling bullets (3, 41, D:4) 30 arrows (21, 43, D:4) a +0 ring mail (6, 52, D:4) a +0,+0 flail (18, 53, D:4) a +0,+0 hand axe 16 darts a +0 ring mail (21, 53, D:4) a cursed -3,-2 quarterstaff a +0 scale mail (22, 53, D:4) a +0,+0 dagger a +0 robe Level 5 of the Dungeon (24, 0, D:5) 16 arrows (17, 3, D:5) 9 darts (-3, 5, D:5) a cursed ring of teleportation a potion of confusion a cursed -3 ring of protection a +0,+0 giant club (18, 15, D:5) a +0,+0 mace a +2 chain mail of fire resistance (19, 15, D:5) a +0 leather armour (18, 16, D:5) a +0,+0 dagger a +0 robe (1, 23, D:5) a rat skeleton (6, 23, D:5) a +2,+0 whip a +0,+0 morningstar a +0,+0 flail a +0,+0 mace a +0,+0 club a +0,+0 club (26, 23, D:5) a +0,+0 dagger (unseen) (27, 23, D:5) a +0,+2 short sword of electrocution a +0 ring mail 2 potions of haste a scroll of teleportation (8, 33, D:5) a potion of mutation