pupkin the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 scale mail of magic resistance (62, 1, D) a +1 scale mail of cold resistance (63, 1, D) an uncursed staff of cold (67, 1, D) a +2 plate armour of cold resistance (69, 1, D) an uncursed staff of air (3, 2, D) a +5 double sword a +5 great sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (61, 2, D) an uncursed ring of stealth (68, 2, D) a manual of Slings (73, 2, D) a +0 helmet of intelligence 10 potions of curing the +7 flail "Peeroschi" {venom, Str+4 Int+3 Dex+6} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+6). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (8, 3, D) a +5 triple sword a +3 large shield a +5 crystal plate armour (11, 3, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (6, 4, D) a +5 demon blade (9, 4, D) the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +1 Sword of Power the +7 Singing Sword the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 animal skin a +0 falchion a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 leather armour of fire resistance (62, 9, D) a +0 scimitar of freezing (63, 9, D) a cursed ring of loudness (70, 9, D) a +2 pair of boots of stealth (62, 10, D) an uncursed ring of see invisible (72, 10, D) an uncursed ring of fire (62, 11, D) a +0 trident (61, 12, D) a +0 dagger a +0 robe (62, 12, D) 4 steel javelins a +0 dagger a +0 robe (62, 13, D) 7 exploding tomahawks (62, 17, D) the +5 dagger of True Grit {pierce, rElec rF+ MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 17, D) a +1 scimitar of draining (71, 17, D) a +1 long sword of slicing (73, 17, D) an uncursed staff of power (63, 18, D) a +3 falchion of holy wrath (64, 18, D) the cursed +0 scimitar of Ihuso {freeze, rElec Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (72, 18, D) the cursed +0 glaive "Plog" {chop, Dex+3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (72, 19, D) an uncursed staff of energy the ring "Orismosh" {rC+ Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It protects you from cold. It makes you less stealthy. (62, 21, D) a porcupine corpse (skeletalised by now) (71, 21, D) the +1 halberd "Izyrah" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. (73, 21, D) a +0 scimitar of flaming (62, 22, D) a jackal corpse (skeletalised by now) (63, 22, D) a giant frog corpse (skeletalised by now) (64, 22, D) an iguana corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (73, 22, D) a +4 scimitar of flaming (62, 27, D) a +0 short sword of holy wrath (65, 27, D) an uncursed staff of power (70, 27, D) 17 arrows (72, 27, D) a +3 scale mail of cold resistance (73, 27, D) a +0 arbalest of flaming (63, 28, D) a +2 vampiric long sword (64, 28, D) a +4 blowgun (73, 28, D) a +2 robe of magic resistance (65, 29, D) an uncursed ring of protection from cold (63, 30, D) a +4 arbalest of flaming (72, 30, D) an uncursed staff of summoning a +1 arbalest of flaming 10 bolts (69, 31, D) a large rock (71, 31, D) a large rock (72, 31, D) 4 large rocks a cursed staff of fire a cursed +0 shortbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (73, 31, D) a +0 shortbow 8 arrows (63, 32, D) a +4 great sword of electrocution (72, 32, D) a +0 arbalest 9 bolts a yaktaur corpse (skeletalised by now) (72, 34, D) 2 bolts a large rock (69, 37, D) an ornate deck of escape (70, 37, D) an uncursed staff of air (71, 37, D) an uncursed ring of protection from magic (72, 37, D) the Tome of Shifting Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Passwall Transmutation/Earth 3 d - Simulacrum Ice/Necromancy 6 e - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. (73, 37, D) a phantom mirror (70, 38, D) an uncursed amulet of guardian spirit (71, 38, D) a phial of floods (72, 38, D) an uncursed staff of power (73, 38, D) the +8 hand axe "Tyegen" {drain, rC+ rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It makes you more stealthy.