pyxn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 6, D) a +3 tower shield a +3 buckler (4, 8, D) +5 gold dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) a scroll of holy word (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a book of Clouds (61, 11, D) a necrophage corpse (skeletalised by now) (62, 8, D) a cursed staff of earth (62, 9, D) a +0 vorpal hand axe (67, 0, D) the +5 morningstar of Plunder {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (68, 0, D) the cursed +1 morningstar "Daybegedeu" {elec, rElec Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (69, 0, D) an uncursed staff of death (69, 29, D) a scroll of holy word (70, 8, D) a cursed ring of attention (70, 9, D) a +0 short sword (70, 10, D) a cursed -2 dagger a +0 robe (71, 8, D) a +2 lajatang of speed (71, 17, D) an uncursed staff of death (71, 22, D) a wind drake skeleton (71, 26, D) the amulet "Puucupol" {Reflect +Fly MR++ Dex-5 SH+5 Stlth-} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. It affects your SH (+5). It makes you less stealthy. (71, 27, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (72, 11, D) a +0 flail of venom a +0 dagger a +0 leather armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 16, D) Caik's Collected Works on Glacial Flames Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Hailstorm Conjuration/Ice 4 no c - Ignition Fire 8 no (72, 21, D) a +0 shortbow (still there?) the +5 great sword of Diet Blood {drain, MR+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. 21 arrows (still there?) (72, 23, D) 9 arrows (72, 27, D) an uncursed ring of protection from cold (73, 2, D) a +0 leather armour (73, 11, D) a +0 hand axe a +0 leather armour (73, 17, D) an uncursed staff of conjuration (73, 21, D) an arrow a +0 trident (73, 22, D) a +0 shortbow a centaur skeleton a wind drake skeleton (73, 26, D) an uncursed staff of cold (73, 27, D) a book of Cantrips (74, 2, D) a +0 dagger a +0 robe